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feat!: shimmer marked bones by default (BON-16) - #51

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hunter/bon-16-marked-bones-do-not-animate-by-default-unlike-auto-bones
Aug 28, 2026
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hunter/bon-16-marked-bones-do-not-animate-by-default-unlike-auto-bones

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@hunterbecton hunterbecton commented Aug 28, 2026 •

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Closes BON-16. Lands before the changesets PR #43 so the 0.4.0 notes carry this behavior change together with the BON-20 component removal.

What changed

Marked bones (data-bone) were static unless a data-bone-animate scope opted in, while auto bones and the measured overlay shimmered by default. A page that mixed an aria-busy region with explicit data-bone markup showed shimmering auto bones beside frozen marked ones.

  • bones.css gains an unscoped shimmer rule for text, block, and container bones. The shimmer, pulse, and none scopes carry :is(:scope, :scope *), which puts them at (0,2,1) against the default's (0,1,1), so they keep winning regardless of source order. data-bone-animate="none" is the opt-out.
  • The old reduced-motion rule, [aria-busy="true"] { animation: bone-pulse }, pulsed the element that carries aria-busy (every marked bone does) and stacked an opacity pulse on top of the bar's own animation. It is gone. The default rule and the shimmer and pulse scopes each downgrade to a slow pulse under prefers-reduced-motion: reduce, and none stays still. This is the contract the overlay already follows in overlay.ts.
  • Docs: the Animations sections in styling.mdx and examples.mdx, the README's @scope caveat, and the demo's Animations blurb now describe shimmer as the default.
  • A minor changeset.

Tests

  • tests/browser/default-animation.test.ts: a bare text, block, and container bone gets bone-shimmer with no attribute anywhere, and none on the bone or a wrapper stops it. Computed-style assertions, same shape as the BON-17 tests.
  • tests/bones-css.test.ts: pins the reduced-motion block by text, the same way boundary.test.ts pins the overlay's shadow sheet, since the browser runner cannot emulate media features.
  • adaptive-colors.test.ts fixtures now set data-bone-animate="none" so the bar's color stays in background-color. Its auto.css cases already did this.
  • Screenshot baselines are unchanged: every visual fixture already sets data-bone-animate="none", and the suite passes against darwin baselines generated before the CSS change.

Review follow-up in b4c4d9e: [data-bone="text"]::before (a zero-width space with no background or size) is dropped from every animation selector list, since animating it paints nothing and the new default would have run it on every text bone.

vp test --run in packages/bones: 208 passed. apps/demo: 110 passed.

Summary by CodeRabbit

  • New Features

    • Marked skeletons now shimmer by default, matching automatically generated skeletons.
    • Added data-bone-animate="none" to disable animation and pulse to switch animation style.
    • Reduced-motion settings now use a slower pulse, while disabled animations remain still.
  • Documentation

    • Updated examples and guidance to reflect the new default animation behavior and available options.
  • Tests

    • Added coverage for default animations, opt-out behavior, and reduced-motion accessibility.

Marked bones (data-bone) were static unless a data-bone-animate scope
opted in, while auto bones and the measured overlay shimmered by default.
A page that mixed an aria-busy region with explicit data-bone markup
showed shimmering auto bones beside frozen marked ones.

bones.css now carries an unscoped shimmer rule for text, block, and
container bones. The shimmer, pulse, and none scopes keep winning at
higher specificity, so data-bone-animate="none" is the opt-out.

The old reduced-motion rule pulsed the element carrying aria-busy, which
stacked an opacity pulse on top of the bar's own animation. It is gone.
The default rule and the shimmer and pulse scopes each downgrade to a
slow pulse under prefers-reduced-motion: reduce, and none stays still,
matching the overlay's contract.

Tests: browser tests pin the default and the opt-outs by computed
animation name, and a unit test pins the reduced-motion block by text,
since the browser runner cannot emulate media features. The
adaptive-colors fixtures now set data-bone-animate="none" so the bar's
color stays in background-color, as the visual fixtures already did.
Screenshot baselines are unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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📝 Walkthrough

Walkthrough

Marked bones now shimmer by default. The CSS supports none and pulse overrides and applies reduced-motion rules per animation scope. Tests, documentation, demo text, and release notes reflect the new behavior.

Changes

Bone animation defaults

Layer / File(s) Summary
CSS animation defaults and reduced-motion overrides
packages/bones/src/css/bones.css, packages/bones/src/css/auto.css
Marked bones now use bone-shimmer by default. data-bone-animate="none" disables animation, while pulse remains available. Reduced-motion rules use bone-pulse within animated scopes and no longer animate the aria-busy element.
Animation behavior tests
packages/bones/tests/bones-css.test.ts, packages/bones/tests/browser/default-animation.test.ts, packages/bones/tests/browser/adaptive-colors.test.ts
Tests verify default shimmer, none overrides, reduced-motion behavior, selector coverage, and solid-color adaptive-color fixtures.
Documentation and release updates
.changeset/marked-bones-shimmer-by-default.md, README.md, packages/bones/README.md, apps/docs/content/docs/examples.mdx, apps/docs/content/docs/styling.mdx, apps/demo/components/animations-demo/animations-demo.tsx
Release notes, documentation, and demo text describe default shimmer, animation overrides, fallback behavior, and reduced-motion handling.

Estimated code review effort: 3 (Moderate) | ~20 minutes

Merge Risk: ⚪ Minimal · up to b4c4d

This change makes explicitly marked bones shimmer by default while preserving reduced-motion behavior and the opt-out, with no actionable merge-blocking risk remaining after normal checks and review.

🚥 Pre-merge checks | ✅ 4 | ❌ 1

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Title check ✅ Passed The title clearly and concisely identifies the primary change: marked bones now shimmer by default.
Description check ✅ Passed The description explains the purpose, implementation details, documentation changes, testing approach, test results, and changeset. The headings differ from the template, but the required What/Why and…
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Actionable comments posted: 1

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Inline comments:
In `@apps/docs/content/docs/examples.mdx`:
- Line 160: Update the reduced-motion sentence in the Bones documentation to
clarify that the default, shimmer, and pulse animation scopes downgrade to
pulse, while none remains static; keep the surrounding animation behavior
description unchanged.
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  • .changeset/marked-bones-shimmer-by-default.md
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  • apps/docs/content/docs/styling.mdx
  • packages/bones/README.md
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Comment thread apps/docs/content/docs/examples.mdx
…ests

Review follow-ups on the BON-16 branch.

[data-bone="text"]::before is a zero-width space with no background or
size, so animating it paints nothing. It sat in every animation selector
list since the second-line bar went away, and the new default copied it
into an unconditional rule. Every list now targets ::after only.

The aria-busy guard in bones-css.test.ts matched the selector only when
it stood alone before a brace. bones.css has no aria-busy selector at
all now, so the test asserts that directly and the block-collecting
helper goes.

default-animation.test.ts drops the pulse-wrapper case, which repeated
animation-scope.test.ts verbatim.

The auto.css comment that justified its default by bones.css lacking one
now gives the real reason: its selectors target unmarked leaves.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@hunterbecton
hunterbecton merged commit dc790c3 into main Aug 28, 2026
15 checks passed
hunterbecton added a commit that referenced this pull request Aug 28, 2026
CodeRabbit on PR #51: examples.mdx still said pulse applies regardless
of the animation you set, which contradicts the none scope having no
reduced-motion override.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@github-actions github-actions Bot mentioned this pull request Aug 28, 2026
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