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SNES Emulator Integration for Unity

This project integrates an existing SNES emulator core into the Unity game engine, enabling real-time execution of authentic SNES games within a 3D-rendered environment via RenderTexture.

The focus of this work is on system integration rather than emulator implementation, including native-to-C# bridging, synchronized input handling, audio playback, and frame-accurate rendering control inside Unity’s runtime.

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