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Merge pull request #374 from boriel/docs
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docs/external_resources.md

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##Engines
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There are several external engines that can be used within compiler to achieve effects like multi colour display, or sprite handling.
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* [FASE](http://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html)
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(or [here](http://www.boriel.com/forum/zx-basic-compiler/fucking-awesome-spectrum-engine-fase-t899.html)),
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* [FASE](https://www.boriel.com/forum/showthread.php?tid=568)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=575)),
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a sprite, tile and map engine.
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* [Nirvana](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
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* [Nirvana+](https://www.worldofspectrum.org/forums/discussion/45538/a-new-full-screen-bicolor-engine-called-nirvana/p10)
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(or [https://www.ime.usp.br/~einar/bifrost/ here]) A multi-colour timing engine
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* [Bifrost*](http://www.worldofspectrum.org/infoseekid.cgi?id=0027405) A multi-colour timing engine
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* [Bifrost*2](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
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* [https://www.facebook.com/zxodus Zxodus<nowiki>][</nowiki>Engine]
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(or [here](http://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html))
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* [Zxodus\]\[Engine](https://www.facebook.com/zxodus)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=568))
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A 3d maze and RPG engine with multicolour support.

docs/tools.md

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As you might already know, ZX BASIC is not a single program. It consist in 3 python (.py) programs that might be used standalone or not, depending on how they are invoked.
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###ZXB
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[ZXb](zxb.md) is the main compiler executable (for Windows you can use the .exe _converted_ version). It will compile a BASIC program into a binary file. At this moment, supported binary formats are: [TZX](http://www.worldofspectrum.org/TZXformat.html), [TAP](http://www.tjornov.dk/spectrum/faq/fileform.html#TAPZ) and raw binary (.BIN) format.
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[ZXb](zxb.md) is the main compiler executable (for Windows you can use the .exe _converted_ version).
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It will compile a BASIC program into a binary file. At this moment, supported binary formats are:
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[TZX](https://web.archive.org/web/20171125213628/http://www.worldofspectrum.org/TZXformat.html),
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[TAP](http://www.tjornov.dk/spectrum/faq/fileform.html#TAPZ) and raw binary (.BIN) format.
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Go to the [zxb page](zxb.md) for help on using the compiler.
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docs/zxb.md

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#Zxb
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**Note:** This section does not explain the [ZX BASIC language](language.md), but the usage of its compiler: ZXB.
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**Note:** This section does not explain the [ZX BASIC language](syntax.md), but the usage of its compiler: ZXB.
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##Introduction
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appropriated (.BIN, .TAP, .ASM, .TZX).
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* **-T** or **--tzx**
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<br />Outputs the binary result in [TZX Format](http://www.worldofspectrum.org/TZXformat.html).
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<br />Outputs the binary result in [TZX Format](https://web.archive.org/web/20171125213628/http://www.worldofspectrum.org/TZXformat.html).
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This format can be converted to sound (.WAV or .MP3).
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* **-t** or **--tap**

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