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Fix more links for engines
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docs/external_resources.md

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@@ -37,14 +37,14 @@ I find this very useful.
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##Engines
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There are several external engines that can be used within compiler to achieve effects like multi colour display, or sprite handling.
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* [FASE](http://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html)
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* [FASE](https://www.boriel.com/forum/showthread.php?tid=568)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=575)),
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a sprite, tile and map engine.
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* [Nirvana](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
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* [Nirvana+](https://www.worldofspectrum.org/forums/discussion/45538/a-new-full-screen-bicolor-engine-called-nirvana/p10)
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(or [https://www.ime.usp.br/~einar/bifrost/ here]) A multi-colour timing engine
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* [Bifrost*](http://www.worldofspectrum.org/infoseekid.cgi?id=0027405) A multi-colour timing engine
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* [Bifrost*2](https://www.ime.usp.br/~einar/bifrost/) A multi-colour timing engine
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* [https://www.facebook.com/zxodus Zxodus<nowiki>][</nowiki>Engine]
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(or [here](http://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html))
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* [Zxodus\]\[Engine](https://www.facebook.com/zxodus)
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(or [here](https://www.boriel.com/forum/showthread.php?tid=568))
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A 3d maze and RPG engine with multicolour support.

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