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3737##Engines
3838There are several external engines that can be used within compiler to achieve effects like multi colour display, or sprite handling.
3939
40- * [ FASE] ( http ://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html )
40+ * [ FASE] ( https ://www.boriel.com/forum/showthread.php?tid=568 )
4141 (or [ here] ( https://www.boriel.com/forum/showthread.php?tid=575 ) ),
4242 a sprite, tile and map engine.
4343* [ Nirvana] ( https://www.ime.usp.br/~einar/bifrost/ ) A multi-colour timing engine
4444* [ Nirvana+] ( https://www.worldofspectrum.org/forums/discussion/45538/a-new-full-screen-bicolor-engine-called-nirvana/p10 )
4545 (or [ https://www.ime.usp.br/~einar/bifrost/ here] ) A multi-colour timing engine
4646* [ Bifrost* ] ( http://www.worldofspectrum.org/infoseekid.cgi?id=0027405 ) A multi-colour timing engine
4747* [ Bifrost* 2] ( https://www.ime.usp.br/~einar/bifrost/ ) A multi-colour timing engine
48- * [ https://www.facebook.com/zxodus Zxodus< nowiki > ] [ </nowiki>Engine ]
49- (or [ here] ( http ://www.boriel.com/forum/zx-basic-compiler/zxodus-engine-t891.html ) )
48+ * [ Zxodus \]\[ Engine ] ( https://www.facebook.com/zxodus )
49+ (or [ here] ( https ://www.boriel.com/forum/showthread.php?tid=568 ) )
5050 A 3d maze and RPG engine with multicolour support.
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