build(deps): Bump game-ci/unity-builder from 5 to 6 - #309
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sunnamed434 merged 1 commit intoSep 13, 2026
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Bumps [game-ci/unity-builder](https://github.com/game-ci/unity-builder) from 5 to 6. - [Release notes](https://github.com/game-ci/unity-builder/releases) - [Commits](game-ci/unity-builder@v5...v6) --- updated-dependencies: - dependency-name: game-ci/unity-builder dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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The UnityPackage/Release jobs only run on push-to-main and tag creation, so the Unity .unitypackage export (game-ci/unity-builder) is never exercised on PRs - dependency bumps to unity-builder (e.g. #309, v5->v6) merge green yet unvalidated. Add a workflow_dispatch trigger and let the UnityPackage job run on it, so the Unity export can be validated on demand. Release stays tag-only, so a manual run validates Build/Test/UnityPackage without cutting a release. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019hjYzMSn3bF83w3HQDNQsd
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…ensing) v6 is a ground-up rewrite (thin wrapper around game-ci/cli). Its activation path presents a placeholder machine identity, so the existing UNITY_LICENSE .ulf fails with "Machine identification is invalid / machine binding mismatch" on all 6 Unity versions (run 34752807300). v5 activated the same secret fine 7 days earlier (run 34054621203). Revert to v5 to unbreak the release pipeline; the workflow_dispatch trigger added in 08ebaf3 is kept. Reverts the dependency bump from #309; revisit v6 once its licensing is fixed upstream. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019hjYzMSn3bF83w3HQDNQsd
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Bumps game-ci/unity-builder from 5 to 6.
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Sourced from game-ci/unity-builder's releases.
... (truncated)
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eb1b9fbThin wrapper: invoke game-ci/cli as a subprocess (#844)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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