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Design Patterns in TypeScript

This repository contains implementations of 29 common software design patterns in TypeScript. It includes all 23 classic Gang of Four (GoF) patterns, plus 6 modern architectural patterns commonly used in distributed systems. Each pattern has a dedicated file with a clear explanation and a simple, runnable example.

Implemented Design Patterns

Creational Patterns (GoF)

  • Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
  • Builder: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
  • Factory Method: Defines an interface for creating an object, but lets subclasses decide which class to instantiate.
  • Prototype: Specifies the kinds of objects to create using a prototypical instance, and creates new objects by copying this prototype.
  • Singleton: Ensures a class has only one instance, and provides a global point of access to it.

Structural Patterns (GoF)

  • Adapter: Allows the interface of an existing class to be used as another interface.
  • Bridge: Decouples an abstraction from its implementation so that the two can vary independently.
  • Composite: Composes objects into tree structures to represent part-whole hierarchies.
  • Decorator: Attaches additional responsibilities to an object dynamically.
  • Facade: Provides a simplified interface to a library, a framework, or any other complex set of classes.
  • Flyweight: Lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects.
  • Proxy: Provides a surrogate or placeholder for another object to control access to it.

Behavioral Patterns (GoF)

  • Chain of Responsibility: Creates a chain of receiver objects for a request.
  • Command: Turns a request into a stand-alone object that contains all information about the request.
  • Interpreter: Provides a way to evaluate language grammar or expression.
  • Iterator: Provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
  • Mediator: Defines an object that encapsulates how a set of objects interact.
  • Memento: Provides the ability to restore an object to its previous state.
  • Observer: Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
  • State: Allows an object to alter its behavior when its internal state changes.
  • Strategy: Enables selecting an algorithm at runtime.
  • Template Method: Defines the skeleton of an algorithm in a superclass but lets subclasses override specific steps of the algorithm without changing its structure.
  • Visitor: Lets you separate algorithms from the objects on which they operate.

Architectural Patterns

  • CQRS (Command Query Responsibility Segregation): Separates the model for reading data (Queries) from the model for writing data (Commands).
  • Event Sourcing: Stores all changes to an application state as a sequence of events, rather than just the current state.
  • Saga: Manages long-running transactions and data consistency across multiple microservices using a sequence of local transactions and compensations.
  • Circuit Breaker: Prevents a network or service failure from cascading to other services by tripping to prevent further calls when a failure threshold is met.
  • Sidecar: Deploys a helper container alongside a main application to provide supporting features like logging, monitoring, and configuration.
  • Strangler Fig: Incrementally migrates a legacy system to a new one by placing a facade in front that routes requests to either the legacy or modern system.

How to Run

To run any of the examples, you can use ts-node:

# Install dependencies
npm install

# Run a classic GoF pattern
./node_modules/.bin/ts-node src/creational/singleton.ts

# Run an architectural pattern
./node_modules/.bin/ts-node src/architectural/cqrs.ts

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All 23 Gang of Four design patterns implemented in TypeScript

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