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Pull requests: beyond-all-reason/RecoilEngine
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Reset attack state after StopAttackingTargetIf and skip crashing aircraft as attack targets
#3348
opened Sep 10, 2026 by
eun-ice
Contributor
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Fix attack orders dropped after an automatic target dies
#3346
opened Sep 9, 2026 by
eun-ice
Contributor
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Fix death dependencies for inserted commands
#3344
opened Sep 9, 2026 by
eun-ice
Contributor
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Sim: avoid UB in float-to-short heading casts
#3342
opened Sep 9, 2026 by
Vandomas
Contributor
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Fix EdgeMoveWidth=0 not disabling edge scrolling
#3341
opened Sep 9, 2026 by
Vandomas
Contributor
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Fix the audio output being closed when a device is added
#3340
opened Sep 9, 2026 by
Vandomas
Contributor
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Clear the Lua shader error log for each gl.CreateShader
#3339
opened Sep 9, 2026 by
Vandomas
Contributor
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Fix resistance calculations to use maximumSpeed after applying terrain modifiers
#3336
opened Sep 9, 2026 by
Rysicaa
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CommandAI: stop moving when the active command is removed
#3333
opened Sep 7, 2026 by
eun-ice
Contributor
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Weapons: Fix muzzle below terrain reporting free line of fire
#3328
opened Sep 5, 2026 by
eun-ice
Contributor
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Weapons: Fix AimWeapon script heading parameter
#3325
opened Sep 4, 2026 by
eun-ice
Contributor
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Optional coarse shading rate for distant ground (GL_NV_shading_rate_image)
#3323
opened Sep 3, 2026 by
PtaQQ
Contributor
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SMF: rasterize the ground once when drawing both deferred and forward
#3322
opened Sep 3, 2026 by
PtaQQ
Contributor
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Fix GLTF piece axes to match S3O animations
#3321
opened Sep 3, 2026 by
Beherith
Contributor
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Fix some issues in testFileSystem and testMatrix44f.
#3319
opened Sep 3, 2026 by
0x12A01DC
Contributor
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Honour useMuzzle in projectile weapons' GetAimFromPos
#3317
opened Sep 2, 2026 by
keithharvey
Contributor
•
Draft
Refactor asio API usage to no longer use deprecated interfaces
#3313
opened Sep 2, 2026 by
0x12A01DC
Contributor
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