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Pull requests: beyond-all-reason/RecoilEngine

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Pull requests list

Fix attack orders dropped after an automatic target dies
#3346 opened Sep 9, 2026 by eun-ice Contributor Loading…
Fix death dependencies for inserted commands
#3344 opened Sep 9, 2026 by eun-ice Contributor Loading…
Shadow performance improvements
#3343 opened Sep 9, 2026 by Ruwetuin Member Loading…
Sim: avoid UB in float-to-short heading casts
#3342 opened Sep 9, 2026 by Vandomas Contributor Loading…
Fix EdgeMoveWidth=0 not disabling edge scrolling
#3341 opened Sep 9, 2026 by Vandomas Contributor Loading…
Fix the audio output being closed when a device is added
#3340 opened Sep 9, 2026 by Vandomas Contributor Loading…
Clear the Lua shader error log for each gl.CreateShader
#3339 opened Sep 9, 2026 by Vandomas Contributor Loading…
Port engine from SDL2 to SDL3
#3338 opened Sep 9, 2026 by Beherith Contributor Draft
pathinfo texture performance optimizations
#3334 opened Sep 8, 2026 by Ruwetuin Member Loading…
CommandAI: stop moving when the active command is removed
#3333 opened Sep 7, 2026 by eun-ice Contributor Loading…
Weapons: Fix muzzle below terrain reporting free line of fire
#3328 opened Sep 5, 2026 by eun-ice Contributor Loading…
Weapons: Fix AimWeapon script heading parameter
#3325 opened Sep 4, 2026 by eun-ice Contributor Loading…
SMF: rasterize the ground once when drawing both deferred and forward
#3322 opened Sep 3, 2026 by PtaQQ Contributor Loading…
Fix GLTF piece axes to match S3O animations
#3321 opened Sep 3, 2026 by Beherith Contributor Loading…
Fix some issues in testFileSystem and testMatrix44f.
#3319 opened Sep 3, 2026 by 0x12A01DC Contributor Loading…
Update mimalloc to v3.5.1
#3315 opened Sep 2, 2026 by 0x12A01DC Contributor Loading…
Refactor asio API usage to no longer use deprecated interfaces
#3313 opened Sep 2, 2026 by 0x12A01DC Contributor Loading…
fix: cleanupImmediately on one unit deletes others
#3311 opened Sep 1, 2026 by efrec Loading…
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