Xcode's build, tests, console and SwiftUI previews inside Claude Code, built on the headless Xcode MCP server.
One Claude Code plugin that adds:
- a toolbar band above the prompt (scheme ▸ destination, activity, problem counters);
- an Xcode pane with Build · Run · Tests tabs;
- a Canvas pane that shows SwiftUI
#Previewsnapshots.
It picks up Claude's own Xcode tool calls too. When Claude builds, runs tests, launches the app or renders a preview, the result appears in the pane.
- Xcode 27 or later with the MCP server in headless mode
- Claude Code 2.1.286 or later (mods support)
- To see previews in the terminal: a terminal with the kitty graphics protocol, such as Ghostty. The Claude desktop app works too.
-
Turn on Xcode's headless MCP server (once):
sudo xcrun mcp-server enable xcrun mcp-server status -
Add the server to Claude Code. The mods expect it to be named
xcode:claude mcp add --scope user xcode -- xcrun mcpbridge
-
Allow the mods' Xcode calls in
~/.claude/settings.json. Without this rule, every build or refresh asks for permission:{ "permissions": { "allow": ["mcp__xcode"] } } -
Install the plugin:
/plugin marketplace add artemnovichkov/xcode-mods /plugin install xcode-mods@xcode-mods
Open Claude Code in a folder with an .xcodeproj or .xcworkspace (up to 3 levels deep). The band appears above the prompt. In other folders the plugin stays hidden and doesn't register any commands.
| Command | What it does |
|---|---|
/xcode |
Open the Xcode pane |
/build |
Build the active scheme |
/tests [filter] |
Run all tests, or only those whose Target/identifier contains the filter |
/run |
Build and run on the active destination, then stream the console |
/stop |
Stop the running app |
/preview [file.swift] |
Render a #Preview into the Canvas pane. Without an argument, uses ContentView.swift, or the first file with #Preview. |
The band above the prompt works like Xcode's toolbar:
Sandbox ▸ iPhone 17 Pro │ ✓ Build Succeeded 1.4s · 14:02 │ ⚠1 ✗2
- Scheme ▸ destination. Pickers; a change switches them in Xcode too.
- Activity. What runs now (
◐ Building 3s · Compile ContentView.swift,◐ Testing,◐ Launching,● Running Sandbox), or the last result with its time (✓ Build Succeeded,✗ Tests Failed,■ Sandbox stopped). - Counters.
⛔errors,⚠warnings,✗failed tests. Click one to open the matching tab.
The band also shows Claude's own builds, test runs and launches.
A toast pops up in the top right corner when an action ends, whether you or Claude started it:
Build Succeeded · 2 warnings,Build Failed · 3 errorsTests Passed · 12,Tests Failed · 2 failedRun FailedPreview ready: /preview to show, when the window is too narrow to open the Canvas pane by itself
Live progress while the build runs, then errors and warnings. Click a file name to open that line in Xcode.
Keys: b build · x send the issues to Claude to fix
Tests are grouped by target and suite, with failures first and their messages shown inline. Click a test to run only that test.
Keys: t run all · f rerun failed · l reload the list · x ask Claude to fix the failures
The app's stdout and OSLog stream in while it runs.
Keys: r run · s stop · e errors only · k clear · x ask Claude about the console
Keeps the last 10 snapshots. Once you have rendered a preview, it re-renders after Claude edits a Swift file that contains #Preview.
Keys: r re-render · h/l previous/next · o open the PNG · x ask Claude to review the layout
Switch tabs with 1 2 3.
- The band says
Xcode MCP server "xcode" not connected. Run/mcpand check that thexcodeserver is connected. Check thatxcrun mcp-server statusreports it as enabled. - Every action asks for permission. Add the
mcp__xcodeallow rule from Setup. - The first preview takes a minute or more. Xcode builds the preview host on the first render. Later renders are fast.
- The preview always renders on the same simulator. Xcode picks the preview device itself, and the MCP server doesn't let you choose it yet.
- No image in the Canvas pane. Your terminal doesn't support the kitty graphics protocol. The pane shows the PNG path instead; press
oto open it.
mods/xcode-mods/hooks/register.tsx # entry: wires both modules
mods/xcode-mods/hooks/build.tsx # toolbar band + Build · Run · Tests pane
mods/xcode-mods/hooks/canvas.tsx # SwiftUI preview pane
Sandbox/ # test iOS app (XcodeGen: project.yml)
.mcp.json # xcode MCP server for this repo
To run the plugin from source with hot reload:
claude --plugin-dir mods/xcode-modsClaude Code writes the mod API types into mods/xcode-mods/.claude-plugin/types/ (git-ignored) when it loads the plugin with --plugin-dir, so start a session that way once before type-checking with tsc -p mods/xcode-mods.
To check and test the plugin:
claude plugin validate mods/xcode-mods
claude plugin test mods/xcode-modsSandbox is a SwiftUI counter app with Swift Testing tests. Playground.swift holds an intentional warning; edit it to break the build. After editing project.yml, regenerate the project with cd Sandbox && xcodegen.
Artem Novichkov, https://artemnovichkov.com/
The project is available under the MIT license. See the LICENSE file for more info.





