Update for Belgian POPs - #202
Conversation
Update 13/jul
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Hi @halcyon-gh. Here are some suggestions
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Thanks for the suggestions @Libeccio-DD. The updated list now has at most pops from 2 cultures in regular provinces, and 4 in the capital provinces. Minority pops are restricted to be artisans, craftsmen, or farmers/laborers, except in the capital where they are intellectuals, clerks, artisans, or craftsmen to represent minority pops in an urban environment. I left the aristocrats in the individual provinces because this is also the case in the base game. I also realized that there are already plenty of factory jobs for all clerks and craftsmen, so no need to add any. Next step is to have a look at RGOs and industry, but I will submit a different PR for that. If anyone is interested, I got all data from these sources: |
If you play as Belgium and check the provinces you'll see that all aristocrat pops in normal provinces are automatically moved to a state capital. |
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Updated population of Luxembourg, based on Statistiques Historiques 1839-1989 and armee.lu. |
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And finally an update for Eupen-Malmedy. Part of Prussia in 1836, but later transferred to Belgium after WW1. Population was interpolated based on the 1825 Aachen census and the 1849 Prussian census, assuming a constant yearly growth factor. The distribution between north_german and walloon pops was set by assuming all pops in Malmedy, Weismes, and Bellevaux were walloon, and all others were north_german. Soldier pops were changed from north_german to walloon since 148 out of 161 soldiers in the 1849 census were from the town of Malmedy. The proportion of other pop types was not changed. |
Work in progress on solving #65. Highlights:
Remaining issues: