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6 changes: 3 additions & 3 deletions src/objects/session.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,9 +128,9 @@ namespace aewt {
{"action", "register"},
{
"params", {
{"registered", _config->registered_ },
{"clients_port", _config->clients_port_},
{"sessions_port", _config->sessions_port_},
{"registered", _config->registered_.load(std::memory_order_acquire) },
{"clients_port", _config->clients_port_.load(std::memory_order_acquire) },
{"sessions_port", _config->sessions_port_.load(std::memory_order_acquire)},
}
},
};
Expand Down
94 changes: 69 additions & 25 deletions tests/server_base.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,64 +20,108 @@
#include <aewt/state.hpp>

class server_test : public testing::Test {
std::unique_ptr<std::jthread> _remote_thread;
std::unique_ptr<std::jthread> _local_thread;
std::unique_ptr<std::jthread> thread_a_;
std::unique_ptr<std::jthread> thread_b_;
std::unique_ptr<std::jthread> thread_c_;

protected:
std::shared_ptr<aewt::server> _remote_server = std::make_shared<aewt::server>();
std::shared_ptr<aewt::server> _local_server = std::make_shared<aewt::server>();
std::shared_ptr<aewt::server> server_a_ = std::make_shared<aewt::server>();
std::shared_ptr<aewt::server> server_b_ = std::make_shared<aewt::server>();
std::shared_ptr<aewt::server> server_c_ = std::make_shared<aewt::server>();

void SetUp() override {
_remote_thread = std::make_unique<std::jthread>([this]() {
const auto &_config = _remote_server->get_config();
thread_a_ = std::make_unique<std::jthread>([this]() {
const auto &_config = server_a_->get_config();
_config->sessions_port_.store(0, std::memory_order_release);
_config->clients_port_.store(0, std::memory_order_release);
_config->repl_enabled = false;
_config->threads_ = 4;
_remote_server->start();

LOG_INFO("starting server A");
server_a_->start();
LOG_INFO("server A stopped");
});

LOG_INFO("waiting for server A ready");
std::this_thread::sleep_for(std::chrono::seconds(3));

thread_b_ = std::make_unique<std::jthread>([this]() {
const auto &_config = server_b_->get_config();
_config->sessions_port_.store(0, std::memory_order_release);
_config->clients_port_.store(0, std::memory_order_release);
_config->is_node_ = true;
_config->threads_ = 4;
_config->repl_enabled = false;

while (server_a_->get_config()->sessions_port_.load(std::memory_order_acquire) == 0 ||
server_a_->get_config()->clients_port_.load(std::memory_order_acquire) == 0) {
std::this_thread::sleep_for(std::chrono::seconds(1));
LOG_INFO("waiting for server A ready ...");
}

_config->remote_clients_port_.store(
server_a_->get_config()->clients_port_.load(std::memory_order_acquire), std::memory_order_release);
_config->remote_sessions_port_.store(
server_a_->get_config()->sessions_port_.load(std::memory_order_acquire),
std::memory_order_release);

LOG_INFO("starting server B");
server_b_->start();
LOG_INFO("server B stopped");
});

LOG_INFO("waiting for server B ready");
std::this_thread::sleep_for(std::chrono::seconds(5));

_local_thread = std::make_unique<std::jthread>([this]() {
const auto &_config = _local_server->get_config();
thread_c_ = std::make_unique<std::jthread>([this]() {
const auto &_config = server_c_->get_config();
_config->sessions_port_.store(0, std::memory_order_release);
_config->clients_port_.store(0, std::memory_order_release);
_config->is_node_ = true;
_config->threads_ = 4;
_config->repl_enabled = false;

while (_remote_server->get_config()->sessions_port_.load(std::memory_order_acquire) == 0 || _remote_server->
get_config()->clients_port_.load(std::memory_order_acquire) == 0) {
while (server_a_->get_config()->sessions_port_.load(std::memory_order_acquire) == 0 ||
server_a_->get_config()->clients_port_.load(std::memory_order_acquire) == 0) {
std::this_thread::sleep_for(std::chrono::seconds(1));
LOG_INFO("Waiting for remote ready ...");
LOG_INFO("waiting for Server A ready ...");
}

_config->remote_clients_port_.store(
_remote_server->get_config()->clients_port_.load(std::memory_order_acquire), std::memory_order_release);
server_a_->get_config()->clients_port_.load(std::memory_order_acquire), std::memory_order_release);
_config->remote_sessions_port_.store(
_remote_server->get_config()->sessions_port_.load(std::memory_order_acquire),
server_a_->get_config()->sessions_port_.load(std::memory_order_acquire),
std::memory_order_release);

_local_server->start();
LOG_INFO("starting server C");
server_c_->start();
LOG_INFO("server C stopped");
});

while (_local_server->get_state()->get_sessions().size() == 0 || _remote_server->get_state()->get_sessions().size() == 0) {
LOG_INFO("Waiting 1 second for remote and local ready ...");
std::this_thread::sleep_for(std::chrono::seconds(5));

while (server_a_->get_state()->get_sessions().size() != 2 || !server_b_->get_config()->registered_.load(std::memory_order_acquire) || !server_c_->get_config()->registered_.load(std::memory_order_acquire)) {
LOG_INFO("waiting 1 second for all servers ready ...");
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

void TearDown() override {
LOG_INFO("Local server stop ...");
_local_server->stop();
LOG_INFO("Remote server stop ...");
_remote_server->stop();
while (!_local_server->get_state()->get_ioc().stopped() || !_remote_server->get_state()->get_ioc().stopped()) {
LOG_INFO("Waiting for io stop ...");
LOG_INFO("server A stop ...");
server_a_->stop();

LOG_INFO("server B stop ...");
server_b_->stop();

LOG_INFO("server C stop ...");
server_c_->stop();

while (!server_a_->get_state()->get_ioc().stopped() || !server_b_->get_state()->get_ioc().stopped() || !server_c_->get_state()->get_ioc().stopped()) {
LOG_INFO("waiting for io stop ...");
std::this_thread::sleep_for(std::chrono::seconds(1));
}
_remote_server.reset();
_local_server.reset();
server_a_.reset();
server_b_.reset();
server_c_.reset();
}
};
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