SAGE: Scalable Adaptation of 3D Geometric Foundation Models via Weak Supervision from Internet Video
NeurIPS 2026
Zihui Gao1,2, Ke Liu3, Donny Y. Chen4, Duochao Shi2, Guosheng Lin1, Jia-Wang Bian1†, Hao Chen2†, Chunhua Shen2
1Nanyang Technological University, Singapore
2Zhejiang University, State Key Lab of CAD & CG
3School of Software Technology, Zhejiang University, Ningbo, China
4Monash University
†Corresponding authors
- [2026-10] Repository created. Code and checkpoints are coming soon.
- [2026-09] SAGE is accepted to NeurIPS 2026.
Geometric foundation models such as DUSt3R, MV-DUSt3R, and VGGT are bottlenecked by the scarcity of large-scale 3D annotations. SAGE adapts a pretrained geometric foundation model with abundant static-scene Internet video, without any ground-truth 3D annotations for the video data.
From each video, SAGE builds training samples and supervision in three steps:
- Informative trajectory sampling. Stochastically perturbed temporal sampling picks frames that balance viewpoint diversity against geometric overlap.
- Sparse geometric anchors. Sparse SfM points and cameras from a one-time COLMAP pass anchor the predicted pointmaps to a globally consistent structure.
- Dense differentiable consistency. A frozen 3D Gaussian Splatting head renders context and target views. The photometric gradients flow back into the backbone's geometry, not into the renderer.
A small fraction (~3%) of supervised replay data from the original pretraining distribution prevents catastrophic forgetting.
8-view reconstruction at 224×224. ScanNet is in-distribution; 7Scenes, TUM-RGBD, and Matterport3D are zero-shot. MP3D DAc is reported at threshold 0.5; the other datasets use 0.2.
| Method | ScanNet DAc↑ / CD↓ | 7Scenes DAc↑ / CD↓ | TUM-RGBD DAc↑ / CD↓ | MP3D DAc↑ / CD↓ |
|---|---|---|---|---|
| MV-DUSt3R | 88.2 / 1.79 | 89.6 / 0.95 | 87.5 / 2.60 | 30.3 / 43.2 |
| MV-DUSt3R + SAGE | 91.2 / 1.69 | 98.0 / 0.76 | 93.1 / 1.85 | 48.0 / 24.9 |
| VGGT | 87.0 / 3.30 | 88.5 / 1.13 | 80.4 / 4.24 | 53.1 / 20.7 |
| VGGT + SAGE | 89.5 / 2.01 | 92.0 / 0.79 | 84.3 / 2.84 | 55.4 / 18.3 |
On MV-DUSt3R, SAGE reduces Chamfer Distance by 20–42% on the three unseen benchmarks. Zero-shot accuracy improves approximately log-linearly as the adaptation set grows from 100 to 10K video scenes. Adaptation takes under two days on 4× RTX 4090 GPUs.
Coming soon.
Coming soon. SAGE adapts on static-scene clips from RealEstate10K and DL3DV. Each clip is processed with COLMAP to obtain sparse 3D points and camera parameters. No dense MVS is required.
Coming soon.
This project builds on MV-DUSt3R, VGGT, DUSt3R, and COLMAP. We thank the authors for releasing their code and the creators of RealEstate10K and DL3DV for their datasets.
For questions, please open an issue or contact the corresponding authors: Hao Chen (haochen.cad@zju.edu.cn) and Jia-Wang Bian (jiawang.bian@ntu.edu.sg).
