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🎨 Palette: Enhance HUD achievement styling and prevent ANSI color bleed - #429

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🎨 Palette: Enhance HUD achievement styling and prevent ANSI color bleed#429
aidasofialily-cmd wants to merge 1 commit into
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@aidasofialily-cmd

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This micro-UX improvement enhances the visual presentation of personal best achievement notifications in the terminal UI and prevents active ANSI color sequences from leaking past mode status tags.

💡 What:

  • Added explicit CLR_RESET after [HARD MODE] and [NORMAL MODE] output.
  • Formatted the live HUD NEW BEST! milestone message with CLR_CTRL (Bold Yellow).
  • Formatted post-game personal best summary message with CLR_CTRL and a celebratory 🎉 emoji.

🎯 Why:

  • Prevents active mode color styles from leaking across the live terminal line into high scores and notifications.
  • Gives high score achievements visual prominence and immediate celebratory feedback.

♿ Accessibility & Polish:

  • High contrast bold yellow highlighting for milestone achievement notifications.
  • Clean ANSI color boundary control.

PR created automatically by Jules for task 696937347899313928 started by @aidasofialily-cmd

- Add CLR_RESET after mode tags to prevent ANSI color bleed on status line
- Highlight live "NEW BEST! 🥳" achievement notification with CLR_CTRL
- Style Game Over personal record summary message with CLR_CTRL and celebratory 🎉 emoji

Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
@google-labs-jules

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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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