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🎨 Palette: Add explicit empty state for zero high score - #422

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palette-ux-empty-state-8529570251847165073
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🎨 Palette: Add explicit empty state for zero high score#422
EiJackGH wants to merge 1 commit into
mainfrom
palette-ux-empty-state-8529570251847165073

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@EiJackGH

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💡 What: Replaced the hidden high score behavior with a visible, encouraging empty state when the score is 0.
🎯 Why: Hiding UI elements when data is empty makes the system state less clear. Providing an explicit empty state acts as a subtle onboarding tool and encourages initial interaction.
📸 Before/After: Before, a new player saw nothing below the game title. Now, they see "Personal Best: None yet! (Play to set one!)".
♿ Accessibility: Improves cognitive accessibility by clearly defining the system state rather than relying on absence to convey meaning.


PR created automatically by Jules for task 8529570251847165073 started by @EiJackGH

Added a friendly empty state ("None yet! (Play to set one!)") for when the user's high score is 0, improving system status visibility and onboarding encouragement. Also appended a learning to the UX journal.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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