馃帹 Palette: Display real-time CPS in terminal game HUD - #411
馃帹 Palette: Display real-time CPS in terminal game HUD#411aidasofialily-cmd wants to merge 1 commit into
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Added real-time Clicks Per Second (CPS) tracking and display to the live game HUD in `src/main.cpp`. The CPS metric is updated continuously during gameplay and formatted to one decimal place, providing immediate tactile feedback to the player. Co-authored-by: aidasofialily-cmd <247843425+aidasofialily-cmd@users.noreply.github.com>
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馃帹 Palette UX Improvement: Real-time Clicks Per Second (CPS) HUD display
What: Added real-time CPS (Clicks Per Second) tracking to the HUD during active gameplay.
Why: Displaying live CPS gives players immediate feedback on their tapping speed and rhythm, creating a more engaging experience.
Accessibility/UX: Formatted to 1 decimal place using standard C++ manipulators for clean terminal display without line clutter.
PR created automatically by Jules for task 17665716894971056143 started by @aidasofialily-cmd