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Add Vulkan transient memory management components
C/C++ CI
#14:
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Add ray tracing pipeline support in Vulkan backend
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Add Vulkan pipeline caching mechanism for improved performance
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Implement async compute queue support in Vulkan backend. Added timeli…
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Refactor project documentation for clarity and conciseness. Streamlin…
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Refactor Vulkan image layout management by replacing VulkanImageLayou…
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Enhance Vulkan descriptor management by integrating physical device l…
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Update Vulkan and shader code to utilize push constants for uniform d…
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Replace transient UBOs with Vulkan frame uniform uploads
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Fix render graph backbuffer chaining and editor node assertions
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Refactor visibility buffer configuration in JSON. Updated editor posi…
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Refactor Vulkan resources around shared VMA helpers
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Refactor Vulkan rendering context to integrate upscaler management. U…
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