Skip to content

Fix rotating platform support - #4

Open
Zedb0T wants to merge 1 commit into
mario-v4-updated-collision-2-platforms-kinda-work-messyfrom
claude/silly-murdock
Open

Fix rotating platform support#4
Zedb0T wants to merge 1 commit into
mario-v4-updated-collision-2-platforms-kinda-work-messyfrom
claude/silly-murdock

Conversation

@Zedb0T

@Zedb0T Zedb0T commented Mar 25, 2026

Copy link
Copy Markdown

Summary

  • Implement UpdateMovingPlatform with quaternion-to-yaw conversion and sm64_surface_object_move, replacing the stub from the refactor
  • Add platform spawning (spawn_flat_platform) and quaternion_to_yaw_degrees function definition
  • Call UpdateMovingPlatform during the tick loop before TickMario, matching the working no-eyes-renderer branch order

Test plan

  • Verify rotating platforms move and rotate correctly in-game
  • Confirm Mario sticks to and rotates with platforms
  • Check that platform spawns under Mario on first frame when no platform exists

🤖 Generated with Claude Code

Implement UpdateMovingPlatform with quaternion-to-yaw conversion and
sm64_surface_object_move, replacing the stub. Add platform spawning and
call it during the tick loop before TickMario.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@Zedb0T
Zedb0T changed the base branch from master to mario-v4-updated-collision-2-platforms-kinda-work-messy March 25, 2026 19:02
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant