Optimize quantize_vec_ue3#64
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I do not like the |
Move quantization into a RigidBody method and optimize the quantize_vec_ue3 function for the Velocity branch. Remove the unused mutator_config parameter from Ball::pre_tick_update.
- Restrict many modules and items from `pub` to `pub(super)` or private - Move `Angle` from `linear_math::angle` to `shared::angle` - Split `linear_math` into separate files - Adjust imports throughout
Also replace chunks_exact with as_chunks in ConvexHullShape and TriangleMesh, and use explicit glam camera functions in vis_renderer.
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Ok, I reverted the |
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add_impulseto use const genericsquantize.rsmodulequantize_vec_ue3function's velocity branch (i benchmarked a measurable speed improvement)mutator_configparameter fromBall::pre_tick_update.