Unity foundation and playable scene checkpoint - #1
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Checkpoint the pre-existing clean-core definitions and generated data, then add challenge-period transition guards and tests for out-of-phase combat completion, repeated results, day advance, victory continuation, and defeat retry.
YIFNEN
marked this pull request as ready for review
August 18, 2026 07:45
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Summary
GameSessionCore/Data definitions with guarded phase/day transitions and TDD coverageisometric sceneCurrent asset baseline
Verification
647375f774669b396c2faab616ffd953acdeefd748b257cd758d4a86fd19e94ad2acc1faf865691e(gameplay tip plus README-onlyorigin/mainmerge)PASS unity-editmode total=19 passed=19 failed=0PASS unity-playmode total=3 passed=3 failed=0PASS unity-validatePASS unity-repo-hygiene files=2471 assets=2421 manifest=125unity-repo-hygienerun 5: successScope boundary
codex/openaigame2026worktree.Assets/_Project/Scenes/Game.unity, unsafe one-shot migration code, generated builds, and unrelated dirty legacy changes remain excluded.