Native GPU pipeline: LOD, visibility, stable radix and indirect rendering - #1
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Xget7
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September 12, 2026 19:09
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Scope
Native SDK source: GPU LOD, visibility/compaction, stable 32/16-bit radix and indirect Vulkan drawing; shared engine/LOD files, diagnostics, loaded/drawn HUD, concise contracts and agent harness.
Metal source matches the separately published iOS alpha.2 integration.
No scenes, private notes or signing material are included; source-manifest.json records the export.
Evidence
Release boundary
Prepares Android alpha05; merge requires all hosted checks green.
Physical Android quality/performance, Android hybrid compute tiles and RN GPU options remain pending.
Emulator/Mac timings are not phone benchmarks; 16-bit ordering/subpixel/LOD are approximations.
C++ lint findings are corrected without disabling repository checks; two negative enum-validation tests have narrow analyzer suppressions for legal fixed-underlying-type values.
Removed nine obsolete Android engine copies replaced by the shared engine; package paths now match the export manifest. CI explicitly uses NDK 27.1.12297006.
Hosted CI and physical-device acceptance are separate gates.