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129 changes: 101 additions & 28 deletions RockPaperScissors.py
Original file line number Diff line number Diff line change
@@ -1,44 +1,117 @@
##
#
# Author: FX Coding Club
#
# Edited by Luke Sequeira
#
# Date 9/24/2020
#

#
# 1 => rock
# 2 => paper
# 3 => scissors
#
#

import random
from libs import playsound

sound = True

score = 0 # Scores and
games = 0 # Game played

foo = input("Play with sound? y or n (if you do not choose a valid option, y is selected by default)")
if(foo == 'n'):
sound = False
print("Sound has been turned off")

# These are the possible choices in the game, using the randint function, the computer will be a choice based on the integer it chooses
list = ['rock', 'paper', 'scissors']
print("Welcome to Rock-Paper-Scissors. Type end anytime to exit.")
def game():

global score
global games
global sound

games += 1

random.seed()
computerChoice = random.randint(1, 3)

# Compare var1 and computerChoice to see who wins
#get a text value from the int chosen
if(computerChoice == 1):
comptext = "rock"
if(computerChoice == 2):
comptext = "paper"
if(computerChoice == 3):
comptext = "scissors"

# The following is all the comparisons if the computer chooses "Rock"
if computerChoice == 'rock' and var1 == 'scissors'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', The computer wins!')
playerChoice = input("Choose rock, paper or scisors\n>>> ")
if(playerChoice == 'end'):
print("Ending Game, We'll miss you!")
exit()
if(playerChoice == 'cheat'):
score += int(input("How much do you want to add to you score? "));
game()

tc = playerChoice[0]

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oh yeah here it is

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me casually showing off my github skills 😎

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although they are completely useless in this context

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lol, That is pretty cool tho

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yeah, i want to actually contribute to a project in this club. I never used github other than for stupid things. Those repos are private ofc just in case I ever want a career in cs.

if(tc != 's' and tc != 'r' and tc != 'p'):
print("Please enter something begining with r, p or s (roc is ok but not ock)")
playerChoice = input("Choose rock, paper or scisors\n>>> ")

elif computerChoice == 'rock' and var1 == 'paper'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', You win!')
# Compare playerChoice and computerChoice to see who wins

# The following is all the comparisons if the computer chooses "Paper"
elif computerChoice == 'paper' and var1 == 'rock'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', The computer wins!')
# The following is all the comparisons if the computer chooses "Rock"
if (computerChoice == 1 and playerChoice[0] == 's'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', The computer wins!')
if(sound):
playsound.playsound("boo.wav")

elif computerChoice == 'paper' and var1 == 'scissors'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', You win!')
elif (computerChoice == 1 and playerChoice[0] == 'p'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', You win!')
score += 1
if(sound):
playsound.playsound("correct_answer_music.mp3")

# The following is all the comparisons if the computer chooses "Paper"
elif (computerChoice == 2 and playerChoice[0] == 'r'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', The computer wins!')
if(sound):
playsound.playsound("boo.wav")

# The following is all the comparisons if the computer chooses "Scissors"
elif computerChoice == 'scissors' and var1 == 'paper'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', The computer wins!')
elif (computerChoice == 2 and playerChoice[0] == 's'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', You win!')
score += 1
if(sound):
playsound.playsound("correct_answer_music.mp3")

elif computerChoice == 'scissors' and var1 == 'rock'):
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', You win!')
# The following is all the comparisons if the computer chooses "Scissors"
elif (computerChoice == 3 and playerChoice[0] == 'p'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', The computer wins!')
score += 1
if(sound):
playsound.playsound("boo.wav")

# The case in which both the computer and the user chose the same one, and they tie
else:
print('You chose ' + var1 + ' and the computer chose ' +
computerChoice + ', you tied!')
elif (computerChoice == 3 and playerChoice[0] == 'r'):
print('You chose ' + playerChoice + ' and the computer chose ' +
comptext + ', You win!')
score += 1
if(sound):
playsound.playsound("correct_answer_music.mp3")

# The case in which both the computer and the user chose the same one, and they tie
else:
print('You chose ' + str(playerChoice) + ' and the computer chose ' +
comptext + ', you tied!')
score += 0.5
print("You've won " + str(score) + " out of " + str(games) + " games (draws count as 0.5). That is a " + str(score/games * 100) + "% avergage!")
game()

game()

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125 changes: 125 additions & 0 deletions libs/playsound.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,125 @@
class PlaysoundException(Exception):
pass

def _playsoundWin(sound, block = True):
'''
Utilizes windll.winmm. Tested and known to work with MP3 and WAVE on
Windows 7 with Python 2.7. Probably works with more file formats.
Probably works on Windows XP thru Windows 10. Probably works with all
versions of Python.

Inspired by (but not copied from) Michael Gundlach <gundlach@gmail.com>'s mp3play:
https://github.com/michaelgundlach/mp3play

I never would have tried using windll.winmm without seeing his code.
'''
from ctypes import c_buffer, windll
from random import random
from time import sleep
from sys import getfilesystemencoding

def winCommand(*command):
buf = c_buffer(255)
command = ' '.join(command).encode(getfilesystemencoding())
errorCode = int(windll.winmm.mciSendStringA(command, buf, 254, 0))
if errorCode:
errorBuffer = c_buffer(255)
windll.winmm.mciGetErrorStringA(errorCode, errorBuffer, 254)
exceptionMessage = ('\n Error ' + str(errorCode) + ' for command:'
'\n ' + command.decode() +
'\n ' + errorBuffer.value.decode())
raise PlaysoundException(exceptionMessage)
return buf.value

alias = 'playsound_' + str(random())
winCommand('open "' + sound + '" alias', alias)
winCommand('set', alias, 'time format milliseconds')
durationInMS = winCommand('status', alias, 'length')
winCommand('play', alias, 'from 0 to', durationInMS.decode())

if block:
sleep(float(durationInMS) / 1000.0)

def _playsoundOSX(sound, block = True):
'''
Utilizes AppKit.NSSound. Tested and known to work with MP3 and WAVE on
OS X 10.11 with Python 2.7. Probably works with anything QuickTime supports.
Probably works on OS X 10.5 and newer. Probably works with all versions of
Python.

Inspired by (but not copied from) Aaron's Stack Overflow answer here:
http://stackoverflow.com/a/34568298/901641

I never would have tried using AppKit.NSSound without seeing his code.
'''
from AppKit import NSSound
from Foundation import NSURL
from time import sleep

if '://' not in sound:
if not sound.startswith('/'):
from os import getcwd
sound = getcwd() + '/' + sound
sound = 'file://' + sound
url = NSURL.URLWithString_(sound)
nssound = NSSound.alloc().initWithContentsOfURL_byReference_(url, True)
if not nssound:
raise IOError('Unable to load sound named: ' + sound)
nssound.play()

if block:
sleep(nssound.duration())

def _playsoundNix(sound, block=True):
"""Play a sound using GStreamer.

Inspired by this:
https://gstreamer.freedesktop.org/documentation/tutorials/playback/playbin-usage.html
"""
if not block:
raise NotImplementedError(
"block=False cannot be used on this platform yet")

# pathname2url escapes non-URL-safe characters
import os
try:
from urllib.request import pathname2url
except ImportError:
# python 2
from urllib import pathname2url

import gi
gi.require_version('Gst', '1.0')
from gi.repository import Gst

Gst.init(None)

playbin = Gst.ElementFactory.make('playbin', 'playbin')
if sound.startswith(('http://', 'https://')):
playbin.props.uri = sound
else:
playbin.props.uri = 'file://' + pathname2url(os.path.abspath(sound))

set_result = playbin.set_state(Gst.State.PLAYING)
if set_result != Gst.StateChangeReturn.ASYNC:
raise PlaysoundException(
"playbin.set_state returned " + repr(set_result))

# FIXME: use some other bus method than poll() with block=False
# https://lazka.github.io/pgi-docs/#Gst-1.0/classes/Bus.html
bus = playbin.get_bus()
bus.poll(Gst.MessageType.EOS, Gst.CLOCK_TIME_NONE)
playbin.set_state(Gst.State.NULL)


from platform import system
system = system()

if system == 'Windows':
playsound = _playsoundWin
elif system == 'Darwin':
playsound = _playsoundOSX
else:
playsound = _playsoundNix

del system
39 changes: 39 additions & 0 deletions libs/setup.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
from codecs import open
from inspect import getsource
from os.path import abspath, dirname, join
from setuptools import setup

here = abspath(dirname(getsource(lambda:0)))

with open(join(here, 'README.rst'), encoding='utf-8') as f:
long_description = f.read()

setup(name = 'playsound',
version = '1.2.1',
description = long_description.splitlines()[2][1:-1],
long_description = long_description,
url = 'https://github.com/TaylorSMarks/playsound',
author = 'Taylor Marks',
author_email = 'taylor@marksfam.com',
license = 'MIT',
classifiers = ['Development Status :: 5 - Production/Stable',
'Intended Audience :: Developers',
'License :: OSI Approved :: MIT License',
'Operating System :: OS Independent',
'Programming Language :: Python :: 2',
'Programming Language :: Python :: 2.3',
'Programming Language :: Python :: 2.4',
'Programming Language :: Python :: 2.5',
'Programming Language :: Python :: 2.6',
'Programming Language :: Python :: 2.7',
'Programming Language :: Python :: 3',
'Programming Language :: Python :: 3.1',
'Programming Language :: Python :: 3.2',
'Programming Language :: Python :: 3.3',
'Programming Language :: Python :: 3.4',
'Programming Language :: Python :: 3.5',
'Topic :: Multimedia :: Sound/Audio :: MIDI',
'Topic :: Multimedia :: Sound/Audio :: Players',
'Topic :: Multimedia :: Sound/Audio :: Players :: MP3'],
keywords = 'sound playsound music wave wav mp3 media song play audio',
py_modules = ['playsound'])