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Wick's Seals and Things

The paladin kit for World of Warcraft: Forever, built on WickCore.

A paladin's loadout is a seal, a blessing, an aura and the weapon in hand. This kit puts the seal dance on one key, your blessing on another, says which seal and aura are on you, and gives you two keys to swap between your two-hander and your shield.

What it does

Seal strip. One 30px row: the seal key, the blessing key, two lines saying which seal and aura are up, and the two weapon swap keys. The seal key is ringed in fel green while a seal is on you. Shift-drag moves it even when locked.

Nothing on the strip is a list written down from Classic. Which seals, blessings and auras exist comes from your spellbook, so a seal Forever renames or retunes shows up as itself.

The seal key. Back and forth, the way Totems and Things twists totems: Seal of the Crusader on the first press, your fighting seal on the next, the Crusader again after that. Judge the Crusader with whatever you judge with. It goes back to the Crusader after 27 quiet seconds, which is about what a judgement lasts, and when combat ends, so every fight opens on the Crusader. The fighting seal is the last seal you fought under, kept after it fades, or Seal of Righteousness before you have cast one. /wsl seal <name> fixes it to one seal. /wsl cycle <spell, spell> sets your own steps, /wsl cycle reset <seconds> the quiet time.

Blessing key. Casts your blessing on a friendly target, or on you with none. It follows the blessing that is on you, or the one you name with /wsl bless <name>; a Greater Blessing works if that is what you name. Lit while that blessing is on you.

Weapon swap keys. Two keys, tied to nothing. One puts your two-hander in your hands, the other your one-hander and shield. They remember what you last wore, so a new weapon needs nothing done to it beyond putting it on once, and they name every piece by item id so two maces called the same thing cannot pick the wrong one. With nothing remembered they take the best piece you carry; /wsl pin 2h with an item link makes a key reach for one piece and no other. Each macro names where the set should end up rather than describing a move, so pressing a key twice does nothing the second time. The strip shows the piece each key puts on, with a mark on the set you are already wearing.

Worth knowing before you bind them: swapping resets your swing timer.

Pre-pull checklist. A seal on, a blessing on you, an aura up, Symbols of Kings once you know a Greater Blessing, a Symbol of Divinity once you know Divine Intervention, and Righteous Fury when you say you tank (/wsl fury on). Read out of combat, from your own auras and bags.

Talents, racials and a cooldown bar through WickCore, the same as every other kit.

Commands

/wsl show or hide the seal strip
/wsl kit talents and the pre-pull checklist
/wsl seal <name> the fighting seal; auto follows what you had on
/wsl bless <name> the blessing key's spell; auto follows what you had on
/wsl cycle ... the seal key's steps, auto, off, or reset <seconds>
`/wsl swap on off`
`/wsl pin <2h 1h
`/wsl fury on off`
/wsl lock / /wsl unlock the strip's position
/wsl cd the cooldown bar
/wsl options everything above, with switches
/wsl status what the kit can see, and what each key will do

Every key on the strip is also bindable under Key Bindings, Wick's Seals and Things.

Why it is not a combat tracker

Forever's addon rules make health, power and most combat state secret, and withhold your auras while you fight. Everything this kit reads is readable out of combat, and nothing of Blizzard's is written to. While the client withholds auras the strip keeps showing the last thing it knew rather than going blank. The keys are secure buttons whose text is written out of combat; pressed mid-fight they do what they were last told, which is the right answer since a seal is a seal.

The suite

Wick's Bags, Wick's Comforts, Wick's Gear, and one kit per class: Seals (paladin), Stances (warrior), Totems (shaman), Demons (warlock), Forms (druid), Beasts (hunter), Poisons (rogue), Conjures (mage). https://wicksmods.com

Compatibility

World of Warcraft: Forever, 1.60.x, Interface 16001. Requires WickCore.

License

MIT for code (see LICENSE). Brand chrome and the "Wick's" wordmark are trademarked, see TRADEMARK.md. Racial data from talentsforever.com (CC BY 4.0) via WickCore.

About

The paladin kit for World of Warcraft: Forever. Seals, a Judgement that reseals, and two-hander or shield on a key.

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