ARX derives from Latin to mean Dungeon;
ARX is my first "real" python project in which I am attempting to make an all terminal text based game It is a (Visual) Text-Based Adventure RPG or "VCRPG".
My intention with the game is to be a pick your own adventure meets dungeons and dragons meets RPG
in which you create a character and embark upon a journey that is random upon a path towards a set goal.
This being my first "real" project, I can always use some assistance;
Please let me know if there are ways to improve my game or if you have any ideas to add.
Thank you! :)
- Full Screen / Art Update!
- Changed positions of game to fit Full Screen
- Added Docstrings to my functions.
- *Added new Mountains() art.
- Added Player Art for EVERY Class!
- Added Skeleton Art
- Fixed TONS of bugs
- Redid some code
- General Code Fixes
- *Formatted ReadMe File.
Commit #077095c -> (6/27/2020):
- Added Gif to Readme
- Added Run Instructions to ReadMe
- Added GitIgnore
- Formatted Readme
Commit #edad451 -> (6/26/2020):
- Restructured the design format of the game!!!
- Modified most functions to account for this!
- Created "imageBasedFunctions .py" and moved such functions into that file
- Added Mountains() Function with new mini ARX logo
Commit #4096fbd -> (6/23/2020):
- Monster Update!!!
- Added Monster Class
- Added Skeleton monster
- Added setEnemy... Functions to display info in game
- Added clearEnemyStats() function
- Added monsterFight() function
- Added Dodge Mechanic
- Added Crit Mechanic
- Added Armor (and Armor breaking) Mechanic
- I THINK I fixed repeatability with massive help from Jacob
- Updated title screen info
- Added playerStats()
- Added statMeaning()
- Finished re-write up until point of last "game" (added dialogue)
- Refined some timings
- Refined this README File
- Made spacing() function.
- Removed Cursor flashing (visibility entirely)
- Cleaned up code
- Changed "begin_ .py" to "begin .py"
- Added the "Possible Future Additions / Changes" Section to README file
- Added "Ways YOU Can Improve ARX!" Section to README file
Commit #b45e727 -> (6/21/2020):
- BIG change in intro sequence!
- MAIN MENU!!!
- Added "Hero's Stats:" to stats bar display
- Other small internal changes
Commit #ab38335 -> (6/20/2020):
- Added ARX Text in game
- The setARX() function
- Fixed Title Sequence Timing
- Redid some function names
- Fixed some spelling mistakes
Commit #8d4b85a -> (6/20/2020):
- Updated Title Sequence
- fixed stat bars display
- Create Credits
- Add Level System
- Experience Bar and Graphical Indication
- Ease of Access to Commands
- Add more Commands
- More Dialogue
- Monster Loot
- Gold System / Economy
- Inventory / Equipment Display
- Stamina depreciation
- More Enemies!
- Spells
- Ways to regain lost stats
- Bosses?
- On top of any ideas you have for ARX
- (which you can submit through GitHub comments or via discord @ Von Spookelton#2429)
- How can I improve the combat system?
- What features do you like / do not like as much?
- Any feedback on the game helps out tremendously, its indie development so the more opinions I can get that aren't just mine, the better!

