Two programmers, opposite sides of the planet, one philosophy: UNIX.
Unixcraft Studios is a collaborative software collective dedicated to solving modern computing problems through the principles of the UNIX philosophy and suckless design paradigm. We believe that software should be simple, modular, and fast, crafted with intention, not bloat.
From low-level systems tooling to high-performance web applications, from kernel-level optimizations to custom rendering engine s, we approach every project with the same core tenets: do one thing and do it well.
We operate under the UNIX and KISS/Suckless principles:
- Simplicity First: Clean, readable code over clever abstractions
- Do One Thing Well: Focused tools that compose elegantly
- Fast by Default: Native performance without compromise
- Transparency: Code that you can understand, audit, and modify
- Minimal Dependencies: Reduce complexity at every layer
Lightweight, efficient command-line utilities designed to integrate seamlessly into UNIX pipelines.
High-performance web applications that respect both the end-user and the developer, built without unnecessary frameworks or run time overhead.
Targeted kernel modifications that improve performance, reduce latency, and maintain system transparency.
Leveraging raylib and custom GLSL shaders to create native, GPU-accelerated interfaces that run fast without the bloat of traditional UI frameworks. Every pixel counts.
All Unixcraft projects follow these architectural principles:
UNIX Philosophy → Clean Abstractions → Modular Components → Native Performance
- Modular Design: Each component has a single responsibility
- Standard Interfaces: POSIX compliance where applicable, plain-text where appropriate
- Minimal Overhead: Direct hardware access, no unnecessary virtualizations
- Composability: Tools and libraries that work together, not against each other
- Performance-First: Profiling and optimization are not afterthoughts
- Langs: C, glibc, POSIX, musl, Zig, Cpython, Python,
- Rendering: raylib, GLSL, Shadertoy, Pygame, Godot
- Data-Science GNUplot, Matplotlib, Numpy
- Web/Design: Flask, Zine, Krita, Gimp, :(vanilla where possible in web)
- Philosophy: KISS, Suckless.org, UNIX, Plan 9 principles
- Tools/Environment: GrandBIRDLizard: Vim, Void, i3, Git,. Horizon: Neovim, Arch, Hyprland, Git.
could have profiles here { Highlighting both out skills individually or maybe a list of our work; }