Skip to content

"Failed at InvokeHandler" error happens sometimes when client does an emote #23

Description

@LordVGames

the client still emotes fine but this error appears sometimes and it kinda bloats the log if there was a lot of emoting

[04:53:30.9135368] [Info   :Custom Emotes API] Recieved message to play Scenario on client. Playing on mdlEnforcer (UnityEngine.Transform)
[04:53:31.1658473] [Error  : Unity Log] Failed at InvokeHandler, probably malformed packet!
System.Collections.Generic.KeyNotFoundException: The given key '' was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <7e05db41a20b45108859fa03b97088d4>:IL_001E 
  at SyncAnimationToServer.OnReceived () [0x00059] in <6e5f4e06b1854a21bd24c1e59b50cc53>:IL_0059 
  at R2API.Networking.NetworkingAPI.HandleMessageServer (UnityEngine.Networking.NetworkMessage msg) [0x0003d] in <d92173f2be9a4f2da72901f1609a6f2c>:IL_003D 
  at (wrapper dynamic-method) UnityEngine.Networking.NetworkConnection.DMD<UnityEngine.Networking.NetworkConnection::InvokeDelegateWithCatch>(UnityEngine.Networking.NetworkConnection,UnityEngine.Networking.NetworkMessageDelegate,UnityEngine.Networking.NetworkMessage)

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions