A collection of open-source games built with Claude + MonoGame. Each game lives in its own folder with its own README.md covering controls, how to build, and how it works.
| Game | Stack | Status | Description |
|---|---|---|---|
| CrimsonVoid | C# / MonoGame | Playable | Top-down arena bullet-hell in deep space. 10 levels, 9 unique minibosses + a final boss, an upgrade-pick draft system, and procedurally generated visuals (no asset files). |
| GravityFlap | C# / MonoGame | Playable | Flappy Bird, but every flap reverses gravity instead of giving an upward impulse. The sky inverts with you. |
| CabChase | C# / MonoGame | Playable | Side-view 3-lane taxi runner. Pick up fares, drop them off, stay ahead of the cops. Hit one car and you stumble — hit a second mid-stumble and you're caught. |
| KickOfTheDead | C# / MonoGame | Playable | A footballer kicks his way up a 5-floor zombie tower to rescue a princess. Mouse-aimed ball physics, fire/multi/mega power-ups, demon boss on the top floor. |
Each subdirectory is a standalone project. Open the folder and follow that game's README.md for build/run instructions.
MIT — see LICENSE.