This repo catalogs links and metadata for free (preferably commercially usable) game assets and related tools. It does not host binary asset dumps.
- Asset libraries, packs, and aggregators with a clear free tier
- Tools useful for creating or processing game assets
- Free engine add-ons / plugins that materially help asset or production pipelines (e.g. Godot Asset Library tools)
- Engines only when they ship substantial free asset libraries
- Paid-only marketplaces with no free content worth listing
- Broken, abandoned, or license-unclear sources (use
status: needs-reviewor open an issue) - Redistributed ZIP/GLB/WAV files of third-party work
- Assets that are free only for non-commercial / personal use (unless clearly tagged
commercial: false) - GTA V / RDR2 extracts, FiveM MLO leaks, Tebex reuploads, and anonymous
fivem-propsdumps (seedocs/fivem.mdanddocs/high-risk.md)
One new markdown file is enough — the website rebuilds from frontmatter on deploy.
- Copy
catalog/TEMPLATE.md. - Save it as
catalog/<category>/<id>.mdusing a short kebab-caseid. - Fill every frontmatter field. Prefer primary URLs over mirror/aggregator pages.
- Verify the license on the live source page the day you submit.
- For
status: active, include an## Evidenceline with a short quote from that page. - Optional 2D/UI fields:
grid_dimensions,camera_perspective,hardware_tags,attribution_string(seeTEMPLATE.md). - Optional: add a line to the matching category
README.mdfor GitHub browsing (the site does not require this). - Optional: add the
idtosite/config.json→featuredto pin it under Safe starting points.
license: exact short name from the source (e.g.CC0,CC-BY-3.0,SIL OFL,custom,varies).commercial:true/false/unknown/varies. Usevariesfor aggregators where some files are commercial-ok and others are not. The site still shows these under Commercial OK, labeled per-file review, so they are not silently excluded and not silently treated as a blanket grant.attribution_required:true/false.attribution_string: optional copy-paste credit.publisher: optional. Set when the same rights-holding publisher has more than one catalog entry (Kenney, Quaternius, KayKit, Google Fonts, OpenGameArt, LuizMelo, 0x72, Blender Studio, Material Maker). Do not set this to a generic host (GitHub, Hugging Face).grid_dimensions/camera_perspective/hardware_tags: optional 2D/UI metadata.verified: ISO date (YYYY-MM-DD) of your last license check.status:active|needs-review|deprecated.
- License text or badge visible on the source
- Commercial use explicitly allowed (or marked false) — free download ≠ commercial
- Interactive/game use confirmed, not just "commercial use" in the abstract (see
docs/game-vs-video-licensing.md) - Attribution / share-alike / NC / ND flags recorded
- Marketplace EULA checked if Unity/Fab/Unreal/itch
- Supplier looks reputable (not an anonymous laundering risk — see
docs/provenance.md) - Not on the
docs/high-risk.mdblocklist (MB-Lab, default Shadertoy, ND music, Unity Companion, GTA/FiveM rips, etc.) - Entry does not claim rights we don’t have
- Tool entries distinguish software license from exported asset ownership
Local Gemini / deep-research drafts live under RESEARCH/ as R0N-<topic>.md (mostly gitignored; see docs/research-index.md). Promote durable findings into catalog entries and docs/ — don’t rely on drafts as the public source of truth.