Local Gemini / deep-research drafts are stored under RESEARCH/ (mostly gitignored). Naming scheme:
| ID | Local filename | Synthesized into |
|---|---|---|
| R01 | RESEARCH/R01-curating-free-game-asset-resources.md |
Initial catalog/ seed, license primer |
| R02 | RESEARCH/R02-godot-physics-production.md |
Godot tools, docs/provenance.md, Kenney/Sonniss notes |
| R03 | RESEARCH/R03-catalog-gaps-expansion.md |
Environment, music, characters, TTS, docs/ai-assets.md, docs/high-risk.md |
| R04 | RESEARCH/R04-catalog-round3.md |
DEMs, scatter, LPC, icons/a11y/l10n, compressors, Mixamo/Fab caveats |
| R05 | RESEARCH/R05-gap-analysis-expansion.md |
2D grid/perspective metadata, Kenney prompts, KayKit Bits, pixel packs, DotGothic16, CC-BY 3 vs 4, Unity Companion, GPL tool vs output |
| R06 | RESEARCH/R06-catalog-comprehensiveness-claude.md |
Wave 1: Open HDRI, Abstraction loops, Screaming Brain iso, Ark Pixel, Blender Studio Rain/Critter, Unity Labs flipbooks, GameArt2D freebies, Truebones ZOO (needs-review). Wave 2: Sparklin Superpowers hub, PlayPug PNG UI, Amiri, Reem Kufi, League Gothic, 3DTexel human CC0, GGBotNet PSX cars, 3dmodelscc0 melee, Effekseer samples, EchoThief (needs-review). Wave 3: Blender Studio One / Critter Evolved / Space Creatures, 3dmodelscc0 city + guns, AKRT IRs, QuanPixel, JangaFX free VDBs, GGBotNet Fonts CC0 |
| R06 | RESEARCH/R06-catalog-comprehensiveness-gemini.md |
Duplicate-heavy supplement. Skips logged in RESEARCH/reject-log.md. Do not ingest the Gemini table as-is. |
Only RESEARCH/README.md is committed. Drop new reports as R0N-<topic>.md and ask for a catalog synthesis pass.