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feat(phase66): light mode for app chrome - #96
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System / Light / Dark theme via a titlebar toggle (Tour moves beside it). One CSS override re-points zinc to a warm scale on #F5F0E8 (raised surfaces #E7E2DA) and re-shades the Plan 050 role tokens, so no class rewrites. Pref lives in localStorage and applies before first render. The terminal pane keeps its fixed dark background. Monochrome SVG icons darken in light via .mono-icon; theme:check guards the anchors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Changes
Adds a System / Light / Dark theme for the app chrome (Plan 066). The toggle sits right-aligned in the titlebar, and Tour moves next to it. The terminal pane keeps its fixed dark background in every mode.
:root[data-theme="light"]block re-points zinc to a warm neutral scale on#F5F0E8, with raised surfaces (bookmarks bar, selected tab, cards) at#E7E2DA. It also re-shades the Plan 050 role tokens so tinted cards show on cream. Light Lock-in has a matching override.localStorage. It is applied inmain.tsxbefore first render, and System follows the OS appearance live.public/*.svgicons (home, split, traffic, fan out, isolate) darken in light via.mono-icon.No new dependencies, Rust, schema, migration or prompt changes.
Validation
npm run check(newtheme:check: pref parse/resolve/cycle,#F5F0E8/#E7E2DAanchors, terminal stays dark, every/x.svg<img>carriesmono-icon),npx tsc --noEmit,npm run build,git diff --check. Rust untouched; cargo not rerun. Golden not run (no prompt change).Coverage limits
Details in
docs/TESTING.md(Phase 66).🤖 Generated with Claude Code