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shadNet PS4

This is a GoldHEN plugin designed to bring shadNet to jailbroken PS4s. This is still extremely early in development, expect bugs.

Build instructions (Windows)

TODO

Build instructions (Linux)

This project relies on the OpenOrbis PS4 Toolchain and GoldHEN Plugins SDK.

Setting up the OpenOrbis PS4 Toolchain

Download the toolchain from https://github.com/StevenMiller123/OpenOrbis-PS4-Toolchain/releases/latest/download/openorbis_toolchain.tar.gz, then extract the toolchain and set the OO_PS4_TOOLCHAIN environment variable to the "PS4Toolchain" folder in the extracted contents.

Compiling the GoldHEN Plugins SDK

git clone https://github.com/GoldHEN/GoldHEN_Plugins_SDK
cd ./GoldHEN_Plugins_SDK
make
export GOLDHEN_SDK=$(PWD)

Compiling this project

To compile, just run

git clone https://github.com/StevenMiller123/shadNet-PS4.git --recursive
cd ./shadNet-PS4
cmake -S . -B build
cmake --build build --parallel $(nproc)

After that, the compiled GoldHEN plugin should be in ./bin/plugins/prx_final. Copy the .prx there to your PS4, typically to the console's /data/GoldHEN/plugins directory. Then go to /data/GoldHEN and open plugins.ini. Add the following somewhere to the file, where [CUSAXXXXX] is the game's serial number. Alternatively, replace [CUSAXXXXX] with [default] if you want the plugin to load for all installed apps (not recommended).

[CUSAXXXXX]
/data/GoldHEN/plugins/shadNet-PS4.prx

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shadNet for PS4

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