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StefanoCadalt/README.md

Hi there! 👋 I'm Stefano Cadalt

Information Engineer | Narrative Designer | Published Author

I'm currently pursuing a Bachelor in Information Engineering for Videogames and VR, focusing on merging strong technical architecture with auteur-driven narrative design. My goal is to define the next frontier of interactive entertainment by blending high-concept storytelling with creative game mechanics.

🚀 What I'm up to:

  • 🎓 Studying at Università Politecnica delle Marche (Expected Graduation: July 2027)
  • 🖋️ Author of a Dark Fantasy / New Weird novel Gemini After Miracle, working on a second Philosophical Horror / Grimdark novel called On the Essence of Man.
  • 💻 Developing complex software architectures and custom mechanics in C#, C++, Unity and Unreal Engine

🛠️ Tech Stack & Skills:

  • Languages: C, C#, C++
  • Engineering & Data: MatLab, Signal Processing (DSP)
  • Game Dev & 3D: Unity, Unreal Engine, Blender, Rhinoceros
  • Design: Narrative Design, UX Design, Game Theory, Level Design (Grayboxing)

🌍 Let's Connect:

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  1. Finding-Universe Finding-Universe Public

    3D Space exploration serious game prioritizing robust software architecture, custom flight physics, and event-driven UI.

    C# 1

  2. To-Be-Human To-Be-Human Public

    Narrative-driven 3D puzzle-platformer linking physical traversal mechanics to philosophical concepts.

    C# 1

  3. Zenki-Guitar-Model Zenki-Guitar-Model Public

    Real-time VST3 synthesizer plugin developed in C++ and JUCE utilizing Karplus-Strong physical modeling.

    C++ 1

  4. Interfacing-Approaches-and-Systems-Project Interfacing-Approaches-and-Systems-Project Public

    Collection of MATLAB algorithms focused on signal processing, control systems, and robust data analysis.

    MATLAB 1

  5. Mime-the-Game Mime-the-Game Public

    IoT application identifying video games through real-time smartphone telemetry and machine learning.

    MATLAB 1

  6. Videogame-Dashboard Videogame-Dashboard Public

    Data-dense web application for tracking the video game industry and personal media, built with React and Supabase.

    TypeScript