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'varying' is deprecated, use 'in/out' instead #4

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@Ali-RS

Hi

I am getting shader compilation error: 'varying' is deprecated, use 'in/out' instead when using drop shadow filter on Windows 11 with both intel and nvidia GPUs.

Changing GLS version to 120 in below line fixed it.

FragmentShader GLSL130: MatDefs/shadow/Shadows.frag

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