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@STEXS-Technologies

STEXS

Building Rust infrastructure for multiplayer game backends and the reliable systems behind them.

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  1. shardline shardline Public

    Self-hosted, content-addressed storage infrastructure for AI models, datasets, containers, and build artifacts, with deduplication, integrity verification, and resilient data operations.

    Rust 17 4

  2. trustgrant trustgrant Public

    Delegation protocol for decentralized authority over resources and operations

    Rust

  3. statechronicle statechronicle Public

    Infrastructure-agnostic, domain-extensible verifiable state engine for deterministic transitions, cryptographic commitments, replay, and integrity proofs.

    Rust

  4. penelope penelope Public

    Runtime-independent reliability engine for deterministic workflows and recoverable tasks, with checkpointing, replay, fault recovery, and reconciliation.

    Rust

  5. syntaxmesh syntaxmesh Public

    Local-first Rust-native source, documentation, and history intelligence engine

    Rust

  6. worldshard worldshard Public

    Engine-agnostic distributed world-authority and simulation mesh for dynamic sharding, routing, LOD, event propagation, and runtime orchestration.

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