Skip to content

Implement CameraSet Buffer in Sim as Ring Buffer #173

Description

@juelg

The render buffer for cameras in simulation is currently implemented as a std::vector. However, as it is always appended it can lead to large memory consumption. Often older frames are no longer needed anyway, so overwriting them in cyclic fashion, similar as this is already done on the python side, would be better.

Resources

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions