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[Skeletons] oot redead doesn't render/animate properly #59

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@Dragorn421

The skeleton in object_rd at 0xE778 is the redead's flex skeleton
While the gibdo (0x3DD8, also flex) looks fine with all animations, the redead looks messed up with all animations

Not sure what's going on here. I may add displaying parsed jointTable to z64utils to debug this eventually

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