I am a passionate programmer focused on retro-emulation and game development. I enjoy bringing classic systems and arcade experiences to the browser, working primarily with Python, C++, and Java.
- The Legend of Zelda: A faithful Java recreation featuring isometric map traversal, sprite-based combat, and inventory logic.
- Pac-Man: High-performance clone with grid-based collision and state-machine ghost AI.
- Tetris: Advanced 2D game with a simulated C++ data storage engine.
- Brick Breaker: Cross-platform implementation (C++ terminal and HTML5/JS).
- Spaceships: 2D space shooter with hit-box collision systems.
- Q-Bert: Java-based recreation of the classic 1982 isometric arcade game.
- Retro Froggy Jumps: Fast-paced arcade action built in Java.
- Snake Game: Classic logic with real-time grid movement.
- Pong: Dual-language physics-based implementation.
- Flappy Bird: Arcade physics clone for browser emulation.
- Minecraft: Lightweight 3D rendering engine in Java.
- Windows XP OS: A functional, XP-inspired web OS with interactive window manager.
- Windows 2000s OS: Retro 2000/ME simulation with pixel-perfect desktop elements.
- Windows 98 OS: FAT32 system simulation with IE integration.
- Windows 95 OS: Legacy 95 architecture with responsive desktop environment.
- Windows ME OS: Retro OS with core desktop environment tools.
- Internet Explorer Emulator: Interactive retro experience with trivia.
- Advanced Calculator: Python GUI/CLI calculator with history.
Mainly developing for html.edit