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Mecha edited this page Jan 8, 2025 · 8 revisions

Features

  • A whole array of new shapes to use, such as diamond, chevron arrow, image shape, pentagon and more.
    • Image Shape Type
      • Directly import an image into the game onto an object.
  • Brings back the old video background feature. This can be used by placing a video called "bg.mp4" or "bg.mov" in the level folder containing level.lsb and it will add the video to the background.
    • The video background can be animated via the Video BG event keyframes.
  • Themes now have 18 object color slots and 18 effect color slots.
  • Homing keyframes
    • Homing keyframes are a type of random a keyframe can use. They consist of two types:
      • Static homing tracks the player only when the keyframe begins animating.
      • Dynamic homing always tracks the players' position, but at a delay.
    • Does not work well if the object is parented to something.
    • Position follows the player, rotation looks at the player.
  • Relative keyframes
  • Opacity, hue, saturation and value (brightness) values for color keyframes.
  • Z axis value for position keyframes.
  • Gradient Objects
    • Ported from Alpha / Public branch but with the BetterLegacy touch of extra color values.
  • Prefab Objects now have new values:
    • Repeating
    • Speed (WIP)
    • Parenting
  • Background Objects are a lot more advanced now, with the following features:
    • Z Position
    • Z Scale
    • Iterations
    • Fade Color
    • Hue, Saturation & Value for Fade Color and Normal Color
    • 3D Rotation (X / Y)
    • Custom reactive settings for postion, scale, rotation and color
  • MetaData stores more data such as:
    • Arcade / server ID
      • This is used for referencing the level outside of the workshop, such as for modifiers.
    • Creator Links
    • Song Links
    • Tags
    • New difficulties: Animation and Master
    • Level Name
  • A ton of new text object things. More detail is in the editor's documentation feature.

Optimizations

  • Implements Catalyst object optimization.

Fixes

  • Due to the Catalyst animation system, instant keyframes are now properly instant.

Misc

  • Prefab Object offsets fully implemented. They exist in unmodded, but aren't useable in editor and usually had some issues.

Contents

  1. Home
  2. Dictionary
  3. Game
    2.1. Configs
    2.2. Core
    2.3. Editor
    2.4. Events
    2.5. Players
    2.6. Modifiers
    2.7. Arcade
    2.8. Menus
    2.9. Companion
  4. Code
    3.1. Essentials
    3.2. Guidelines
    3.3. Data
    3.4. Usings

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