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Core
Mecha edited this page Jan 8, 2025
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- A whole array of new shapes to use, such as diamond, chevron arrow, image shape, pentagon and more.
- Image Shape Type
- Directly import an image into the game onto an object.
- Image Shape Type
- Brings back the old video background feature. This can be used by placing a video called "bg.mp4" or "bg.mov" in the level folder containing level.lsb and it will add the video to the background.
- The video background can be animated via the Video BG event keyframes.
- Themes now have 18 object color slots and 18 effect color slots.
- Homing keyframes
- Homing keyframes are a type of random a keyframe can use. They consist of two types:
- Static homing tracks the player only when the keyframe begins animating.
- Dynamic homing always tracks the players' position, but at a delay.
- Does not work well if the object is parented to something.
- Position follows the player, rotation looks at the player.
- Homing keyframes are a type of random a keyframe can use. They consist of two types:
- Relative keyframes
- Opacity, hue, saturation and value (brightness) values for color keyframes.
- Z axis value for position keyframes.
- Gradient Objects
- Ported from Alpha / Public branch but with the BetterLegacy touch of extra color values.
- Prefab Objects now have new values:
- Repeating
- Speed (WIP)
- Parenting
- Background Objects are a lot more advanced now, with the following features:
- Z Position
- Z Scale
- Iterations
- Fade Color
- Hue, Saturation & Value for Fade Color and Normal Color
- 3D Rotation (X / Y)
- Custom reactive settings for postion, scale, rotation and color
- MetaData stores more data such as:
- Arcade / server ID
- This is used for referencing the level outside of the workshop, such as for modifiers.
- Creator Links
- Song Links
- Tags
- New difficulties: Animation and Master
- Level Name
- Arcade / server ID
- A ton of new text object things. More detail is in the editor's documentation feature.
- Implements Catalyst object optimization.
- Due to the Catalyst animation system, instant keyframes are now properly instant.
- Prefab Object offsets fully implemented. They exist in unmodded, but aren't useable in editor and usually had some issues.
- Home
- Dictionary
-
Game
2.1. Configs
2.2. Core
2.3. Editor
2.4. Events
2.5. Players
2.6. Modifiers
2.7. Arcade
2.8. Menus
2.9. Companion -
Code
3.1. Essentials
3.2. Guidelines
3.3. Data
3.4. Usings