ffmpeg: Add support for PSMF/PAMF files#8
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Pinging @AniLeo @Megamouse just in case the PR wasn't noticed |
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why is the patch needed? |
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Audio doesn't work without it since the way audio streams are muxed in PAMF files is non-standard. Also, if the PAMF header is too large, it won't play at all without increasing probesize, because ffmpeg doesn't find the MPEG start codes. There are games that have an audio track in the ICON1.PAM instead of an SND0.AT3, this patch would allow you to play those for example. |
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Adds full support for PSMF (.pmf) and PAMF (.pam) files except for user data streams.
I've enabled all decoders for the codecs supported in PAMF files, but if you just want support for the ICON1.pam videos, then you only need
--enable-demuxer=psmf --enable-decoder=atrac3p_atsin addition to the rest.