Feat: Retry Single Player Duties at Specified Difficulty Level in Config#267
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gadeleon wants to merge 6 commits into
Open
Feat: Retry Single Player Duties at Specified Difficulty Level in Config#267gadeleon wants to merge 6 commits into
gadeleon wants to merge 6 commits into
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added 6 commits
May 10, 2026 19:47
… quest automation/retries on death
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Don't Retry(current behavior),Retry N times,Retry Indefinitelyto Quest Battles configIgnoreDeathtask.WaitSinglePlayerDutydeclaresIgnoreDeath = true; theQuestControllerchecks this on both the current task and remaining queued tasks — so whenUnconsciousfires, ifWaitSinglePlayerDutyis anywhere in the pipeline, the HP = 0 stop is skipped and automation survives to letCheckSinglePlayerDutyOutcomerun.RetryTrackeris a singleton that lives for the plugin session. On crash or restart it resets to 0.