Shape-based zone detection (box/circle/entity/combo) — the geometry primitive most interaction/targeting systems in the framework are built on
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Based on mkafrin/PolyZone — BoxZone, CircleZone, EntityZone, and ComboZone primitives for testing whether a point is inside/outside a shape. creation/ adds an in-game zone-drawing tool for building new zones without hand-writing coordinates.
Warning
Widely required — pulsar_targeting, pulsar_dj, and other resources load these files directly (@pulsar_polyzone/client.lua, etc), not through a plsr.X component. Treat the zone classes as a stable shared library.
pulsar_core— framework corepulsar_pwnzor— anti-cheat check loaded alongside every resource
This resource is free to use and modify under the Pulsar Framework License. Redistribution is welcome as long as it stays free — selling this resource or any derivative of it requires written permission from the Pulsar Framework team.
