add BDSP blink model and state solver - #1386
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These are the parts that connect blinks to the RNG state
BlinkModel
Separate logic for humanoids and Pokemon
BlinkExtraction
Converts raw info from the detectors to
BlinkSamplesblink_depths()normalizes match scores by the median across the entire capture and clamping to [0,1]. Lower means more likely to be a blinkauto_blink_threshold()picks a threshold for blink "depth" for deciding where blinks occur. The threshold is chosen by looking for a plateau where small changes to the threshold do not affect the total blink countextract_blinks()lumps adjacent frames beneath the threshold into a singleBlinkgroup_blinks()labels blinks that are close together as double blinksfit_tick_period()uses the blinks to pick an RNG tick rate that most closely matches the observed infobuild_samples()assigns advances to each tick during the observation period and labels where blinks occurred (at of what type)StateSolver
Recovers the RNG state based on observations
StateReidentifier
If the RNG state has been previously determined, get a new number of advances