RSE Updates - #1357
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no slot detection yet
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| #ifndef PokemonAutomation_PokemonRSE_BattleDialogs_H |
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How similar are the RSE and FRLG battle menus? Since the gen3 games were built off the same-ish engine, maybe they are similar enough to share battle menu detectors? (among other things?)
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Sadly most of the UI elements are too different between games and languages to share detectors.
This one is closest, FRLG+Emerald, both non-Japan:

But if I attempt the same with Ruby, its way off:

And that's before adding Japan into the mix, both below are Ruby but the padding and positioning are different, and one (jpn) uses an arrow while the other (all other languages) uses a box as a selector.

Similar situation for Emerald:

I might actually have to adjust some of the menu positioning further for Ruby/Sapphire since like in FRLG some of the positioning is really tight. But that would have to wait for an official release so I know how much wiggle room there is.
Generally the UI Ruby/Sapphire is completely different while Emerald is much closer to FRLG. Which would line up with their release order.
Detectors (
not all are wellmostly tested):New Programs:
Program Updates:
To do:
RS Gift ResetIf Emerald gets fixed: