Improve FRLG nature reading - #1312
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This tweaks nature OCR for FRLG. Previously, black/white thresholding was done before blurring in a similar but shuffled process compared to some of the other text reading. I'm not sure why this was originally chosen, but switching to just using
preprocess_for_ocrseems to be much more effective, with the added benefit of reducing repeated code.I've also reorganized PokemonFRLG_StatsReader.cpp a bit by moving a few things to helper functions rather than have a lot of stuff happen in one big "read" function.
This fixes the bug reported by Cris and Patrick