FRLG SID program - #1173
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theastrogoth
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April 13, 2026 05:25
theastrogoth
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April 22, 2026 05:04
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This should probably go out at the same time as the StarterRNG program, since most users will need a way to determine their SID. This program in particular would benefit from testing by someone who can use CFW to directly see what SID they've hit. Preliminary testing on my end points to a bigger miss than I expected. |
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May 1, 2026
* add initial adv rng calcs * update cmake files * trainer card detection and tid reading * fix new files in cmake * finish up a few missed things * make constructors public * wip commit * cmake * expose more public methods * another wip commit * fix order of operations for shiny type * fix int comparisons * small fixes * more fixes * fix panels * a few tweaks * small style fix * fix small typo * fix string addition * update with RNG code reorganization * add logging of delay time
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This adds a program to help users set their SID.
The SID is determined by the number of RNG advances between finalizing the player character's name and finishing the Professor Oak dialogue. The user manually enters their player name, and then starts the program before confirming it.
SID can't be directly checked without custom firmware or ACE (which isn't available until pretty far into the game). Getting a shiny starter is typically how SID is confirmed, so testing for this will probably go hand in hand with an autonomous shiny starter manip program.
Depends on #1171 and #1172