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41 changes: 41 additions & 0 deletions src/logic/DrumUtils.ts
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
import * as Tone from 'tone'

/**
* Shared DSP utilities for drum synthesis based on research specs.
*/
Expand Down Expand Up @@ -40,3 +42,42 @@ export function applyVariance(base: number, variance: number = 0.02): number {
// Math.random() * 0.04 - 0.02 gives range [-0.02, 0.02]
return base * (1 + (Math.random() * (variance * 2) - variance));
}

/**
* Generates a white noise buffer.
* @param context - Tone Audio Context
* @param duration - Duration in seconds (default 2.0)
*/
export function generateWhiteNoise(context: Tone.BaseContext, duration: number = 2.0): AudioBuffer {
const sampleRate = context.sampleRate;
const bufferSize = sampleRate * duration;
const buffer = context.createBuffer(1, bufferSize, sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1;
}
return buffer;
}

/**
* Generates a 15-bit LFSR (Linear Feedback Shift Register) noise buffer.
* Emulates the digital "crunch" of vintage drum machines like the TR-909.
* @param context - Tone Audio Context
* @param duration - Duration in seconds (default 2.0)
*/
export function generateLFSRNoise(context: Tone.BaseContext, duration: number = 2.0): AudioBuffer {
const sampleRate = context.sampleRate;
const bufferSize = sampleRate * duration;
const buffer = context.createBuffer(1, bufferSize, sampleRate);
const data = buffer.getChannelData(0);

let reg = 0x7FFF; // 15-bit register
for (let i = 0; i < bufferSize; i++) {
// LFSR 15-bit: bit 14 and 13 (0-indexed bits 14 and 13 are usually used for 15-bit)
// Common 15-bit LFSR taps: bits 14 and 13
let bit = ((reg >> 0) ^ (reg >> 1)) & 1;
reg = (reg >> 1) | (bit << 14);
data[i] = (reg & 1) ? 1 : -1;
}
return buffer;
}
20 changes: 11 additions & 9 deletions src/logic/drums/TR808Clap.ts
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@
import * as Tone from 'tone'
import { applyVariance } from '../DrumUtils'
import { applyVariance, generateWhiteNoise } from '../DrumUtils'

export class TR808Clap {
private noiseBuffer: AudioBuffer;

constructor(private destination: Tone.ToneAudioNode) {
const sampleRate = Tone.getContext().sampleRate;
this.noiseBuffer = Tone.getContext().createBuffer(1, sampleRate * 0.5, sampleRate);
const data = this.noiseBuffer.getChannelData(0);
for (let i = 0; i < data.length; i++) data[i] = Math.random() * 2 - 1;
this.noiseBuffer = generateWhiteNoise(Tone.getContext(), 2.0);
}

trigger(time: number, pitch: number, decay: number, velocity: number = 0.8) {
if (velocity <= 0) return;

const randomStart = Math.random() * (this.noiseBuffer.duration - 0.6);
const noiseSrc = new Tone.BufferSource(this.noiseBuffer);
const bpfFreq = (1000 + pitch * 1000);
const bpf = new Tone.Filter(applyVariance(bpfFreq, 0.02), "bandpass");
Expand All @@ -20,26 +20,28 @@ export class TR808Clap {
noiseSrc.connect(bpf);
bpf.connect(gain);

const safeVelocity = Math.max(0.001, velocity);

// Triple attack "snaps"
const snapCount = 3;
const snapIntervalBase = 0.01;
const snapInterval = applyVariance(snapIntervalBase, 0.02);

for (let i = 0; i < snapCount; i++) {
const snapTime = time + i * snapInterval;
gain.gain.setValueAtTime(velocity, snapTime);
gain.gain.exponentialRampToValueAtTime(velocity * 0.1, snapTime + snapInterval * 0.8);
gain.gain.setValueAtTime(safeVelocity, snapTime);
gain.gain.exponentialRampToValueAtTime(safeVelocity * 0.1, snapTime + snapInterval * 0.8);
}

// Final decay
const finalDecayStart = time + snapCount * snapInterval;
const decayTimeBase = 0.1 + decay * 0.5;
const decayTime = applyVariance(decayTimeBase, 0.02);

gain.gain.setValueAtTime(velocity, finalDecayStart);
gain.gain.setValueAtTime(safeVelocity, finalDecayStart);
gain.gain.exponentialRampToValueAtTime(0.001, finalDecayStart + decayTime);

noiseSrc.start(time).stop(finalDecayStart + decayTime);
noiseSrc.start(time, randomStart).stop(finalDecayStart + decayTime);

noiseSrc.onended = () => {
noiseSrc.dispose();
Expand Down
23 changes: 15 additions & 8 deletions src/logic/drums/TR808Cowbell.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,13 @@ import * as Tone from 'tone'
import { applyPitchDrift, applyVariance } from '../DrumUtils'

export class TR808Cowbell {
private activeGains: Set<Tone.Gain> = new Set();
private activeVoices: Set<{ oscillators: Tone.Oscillator[], vca: Tone.Gain }> = new Set();

constructor(private destination: Tone.ToneAudioNode) { }

trigger(time: number, pitch: number, decay: number, velocity: number = 0.8) {
if (velocity <= 0) return;

// Core: Dual square wave oscillators from Schmitt trigger matrix
// Standard frequencies: 540Hz and 800Hz
const pitchMultiplier = 0.5 + pitch; // Range approx 0.5x to 1.5x
Expand All @@ -30,10 +32,12 @@ export class TR808Cowbell {

const decayTime = applyVariance(0.1 + decay * 0.4, 0.02);

vca.gain.setValueAtTime(velocity, time);
const safeVelocity = Math.max(0.001, velocity);
vca.gain.setValueAtTime(safeVelocity, time);
vca.gain.exponentialRampToValueAtTime(0.001, time + decayTime);

this.activeGains.add(vca);
const voice = { oscillators: [osc1, osc2], vca };
this.activeVoices.add(voice);

osc1.start(time).stop(time + decayTime);
osc2.start(time).stop(time + decayTime);
Expand All @@ -45,15 +49,18 @@ export class TR808Cowbell {
bpf.dispose();
hpf.dispose();
vca.dispose();
this.activeGains.delete(vca);
this.activeVoices.delete(voice);
};
}

stop(time: number) {
this.activeGains.forEach(vca => {
vca.gain.cancelScheduledValues(time);
vca.gain.exponentialRampToValueAtTime(0.001, time + 0.02);
this.activeVoices.forEach(voice => {
voice.vca.gain.cancelScheduledValues(time);
voice.vca.gain.exponentialRampToValueAtTime(0.001, time + 0.02);
voice.oscillators.forEach(osc => {
osc.stop(time + 0.02);
});
});
this.activeGains.clear();
this.activeVoices.clear();
}
}
25 changes: 16 additions & 9 deletions src/logic/drums/TR808HiHat.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,13 @@ import { applyPitchDrift, applyVariance } from '../DrumUtils'

export class TR808HiHat {
private frequencies = [205.3, 304.4, 369.6, 522.7, 800, 540];
private activeGains: Set<Tone.Gain> = new Set();
private activeVoices: Set<{ oscillators: Tone.Oscillator[], envGain: Tone.Gain }> = new Set();

constructor(private destination: Tone.ToneAudioNode) { }

trigger(time: number, isOpen: boolean, pitch: number, decay: number, velocity: number = 0.8) {
if (velocity <= 0) return;

// Create nodes
const mixGain = new Tone.Gain(0.15);
const bpf1 = new Tone.Filter(3440, "bandpass");
Expand Down Expand Up @@ -48,17 +50,19 @@ export class TR808HiHat {
const decayTime = applyVariance(decayBase, 0.02);

// VCA Envelope
envGain.gain.setValueAtTime(velocity, time);
const safeVelocity = Math.max(0.001, velocity);
envGain.gain.setValueAtTime(safeVelocity, time);
envGain.gain.exponentialRampToValueAtTime(0.001, time + decayTime);

this.activeGains.add(envGain);
const voice = { oscillators, envGain };
this.activeVoices.add(voice);

// Scheduling
oscillators.forEach(osc => {
osc.start(time).stop(time + decayTime);
});

// Disposal - Explicitly clean up all 11-12 nodes to prevent memory leaks
// Disposal - Explicitly clean up all nodes to prevent memory leaks
// We use the first oscillator's onstop event to trigger the cleanup
oscillators[0].onstop = () => {
oscillators.forEach(o => o.dispose());
Expand All @@ -67,15 +71,18 @@ export class TR808HiHat {
bpf2.dispose();
envGain.dispose();
hpf.dispose();
this.activeGains.delete(envGain);
this.activeVoices.delete(voice);
};
}

stop(time: number) {
this.activeGains.forEach(gain => {
gain.gain.cancelScheduledValues(time);
gain.gain.exponentialRampToValueAtTime(0.001, time + 0.02);
this.activeVoices.forEach(voice => {
voice.envGain.gain.cancelScheduledValues(time);
voice.envGain.gain.exponentialRampToValueAtTime(0.001, time + 0.02);
voice.oscillators.forEach(osc => {
osc.stop(time + 0.02);
});
});
this.activeGains.clear();
this.activeVoices.clear();
}
}
20 changes: 15 additions & 5 deletions src/logic/drums/TR808Kick.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@ export class TR808Kick {
constructor(private destination: Tone.ToneAudioNode) { }

trigger(time: number, pitch: number, decay: number, velocity: number = 0.8) {
if (velocity <= 0) return;

// pitch: 0.5 -> 52.5Hz, maps to 45-60Hz range
const tune = 45 + pitch * 15;
// decay: 0.5 -> 1.7s, maps to 0.4-3.0s range
Expand All @@ -23,18 +25,26 @@ export class TR808Kick {
const finalDecay = applyVariance(decayTime, 0.02);

// Pitch Envelope: Start high (Tune * 2.5) and drop quickly (50ms) to simulate the membrane hit ('tonk')
// This rapid sweep generates the punch without needing a separate click oscillator
// Two-stage frequency sweep as per memories
const startFreq = tuneDrift * 2.5;
const midFreq = tuneDrift * 1.2;
const endFreq = tuneDrift;

osc.frequency.setValueAtTime(startFreq, time);
osc.frequency.exponentialRampToValueAtTime(midFreq, time + 0.02);
osc.frequency.exponentialRampToValueAtTime(endFreq, time + 0.05);

// VCA Amp Envelope: Instant attack, adjustable exponential decay
masterGain.gain.setValueAtTime(velocity, time);
masterGain.gain.exponentialRampToValueAtTime(0.001, time + finalDecay);
// VCA Amp Envelope: Instant attack, two-stage decay (damping)
// Damping stage: fast 20ms initial decay to 50% volume emulating diode behavior
const safeVelocity = Math.max(0.001, velocity);
masterGain.gain.setValueAtTime(safeVelocity, time);
masterGain.gain.exponentialRampToValueAtTime(safeVelocity * 0.5, time + 0.02);

// Final decay
const safeFinalDecay = Math.max(0.05, finalDecay);
masterGain.gain.exponentialRampToValueAtTime(0.001, time + safeFinalDecay);

osc.start(time).stop(time + finalDecay);
osc.start(time).stop(time + safeFinalDecay);

osc.onstop = () => {
osc.dispose();
Expand Down
22 changes: 10 additions & 12 deletions src/logic/drums/TR808Snare.ts
Original file line number Diff line number Diff line change
@@ -1,20 +1,16 @@
import * as Tone from 'tone'
import { applyPitchDrift, applyVariance } from '../DrumUtils'
import { applyPitchDrift, applyVariance, generateWhiteNoise } from '../DrumUtils'

export class TR808Snare {
private noiseBuffer: AudioBuffer;

constructor(private destination: Tone.ToneAudioNode) {
const sampleRate = Tone.getContext().sampleRate;
const bufferSize = sampleRate * 0.5; // 500ms
this.noiseBuffer = Tone.getContext().createBuffer(1, bufferSize, sampleRate);
const data = this.noiseBuffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
data[i] = Math.random() * 2 - 1;
}
this.noiseBuffer = generateWhiteNoise(Tone.getContext(), 2.0);
}

trigger(time: number, pitch: number, snappy: number, velocity: number = 0.8) {
if (velocity <= 0) return;

// pitch maps to tone balance here (balance between low and high modes)
const toneBalance = pitch;

Expand All @@ -40,13 +36,15 @@ export class TR808Snare {

// Independent envelopes for maximum authenticity as per research
// High mode decays faster (approx 75% of low mode decay)
gainLow.gain.setValueAtTime(velocity * (1 - toneBalance), time);
const safeVelocity = Math.max(0.001, velocity);
gainLow.gain.setValueAtTime(safeVelocity * (1 - toneBalance), time);
gainLow.gain.exponentialRampToValueAtTime(0.001, time + vcaDecay);

gainHigh.gain.setValueAtTime(velocity * toneBalance, time);
gainHigh.gain.setValueAtTime(safeVelocity * toneBalance, time);
gainHigh.gain.exponentialRampToValueAtTime(0.001, time + vcaDecay * 0.75);

// Snappy Layer
const randomStart = Math.random() * (this.noiseBuffer.duration - 0.5);
const noiseSrc = new Tone.BufferSource(this.noiseBuffer);
// High-pass filter (>1800Hz) to prevent phase trap with tonal body
// Q = 0.707 (Butterworth)
Expand All @@ -61,12 +59,12 @@ export class TR808Snare {
noiseFilter.connect(snappyGain);
snappyGain.connect(this.destination);

snappyGain.gain.setValueAtTime(velocity * 0.8, time);
snappyGain.gain.setValueAtTime(safeVelocity * 0.8, time);
snappyGain.gain.exponentialRampToValueAtTime(0.001, time + snappyDecay);

oscLow.start(time).stop(time + vcaDecay);
oscHigh.start(time).stop(time + vcaDecay);
noiseSrc.start(time).stop(time + snappyDecay + 0.1);
noiseSrc.start(time, randomStart).stop(time + snappyDecay + 0.1);

// Cleanup
oscLow.onstop = () => {
Expand Down
23 changes: 10 additions & 13 deletions src/logic/drums/TR909Kick.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import * as Tone from 'tone'
import { makeDistortionCurve, applyPitchDrift, applyVariance } from '../DrumUtils'
import { makeDistortionCurve, applyPitchDrift, applyVariance, generateWhiteNoise } from '../DrumUtils'

export class TR909Kick {
private noiseBuffer: AudioBuffer;
Expand All @@ -8,17 +8,12 @@ export class TR909Kick {
constructor(private destination: Tone.ToneAudioNode) {
// Soft Clipping curve from research
this.bodyCurve = makeDistortionCurve(10);

const sampleRate = Tone.getContext().sampleRate;
const bufferSize = sampleRate * 0.05; // 50ms click
this.noiseBuffer = Tone.getContext().createBuffer(1, bufferSize, sampleRate);
const data = this.noiseBuffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1;
}
this.noiseBuffer = generateWhiteNoise(Tone.getContext(), 2.0);
}

trigger(time: number, pitch: number, decay: number, velocity: number = 0.8) {
if (velocity <= 0) return;

// 909 Kick base frequency is fixed around 50Hz
const tune = 50;
// The 'Pitch' parameter on 909 maps to the frequency sweep duration
Expand Down Expand Up @@ -53,10 +48,12 @@ export class TR909Kick {
bodyOsc.frequency.exponentialRampToValueAtTime(endFreq, time + sweepDuration);

// VCA Envelope
bodyGain.gain.setValueAtTime(velocity, time);
const safeVelocity = Math.max(0.001, velocity);
bodyGain.gain.setValueAtTime(safeVelocity, time);
bodyGain.gain.exponentialRampToValueAtTime(0.001, time + vcaDecay);

// Click Layer (Noise)
const randomStart = Math.random() * (this.noiseBuffer.duration - 0.1);
const noiseSrc = new Tone.BufferSource(this.noiseBuffer);
const noiseFilter = new Tone.Filter(noiseFilterFreq, "highpass"); // HPF > 1kHz to avoid phase trap
const noiseGain = new Tone.Gain(0);
Expand All @@ -67,7 +64,7 @@ export class TR909Kick {

// Ultra short envelope (10-20ms) for the click
const clickDecay = applyVariance(0.02, 0.02);
noiseGain.gain.setValueAtTime(velocity * 0.7, time);
noiseGain.gain.setValueAtTime(safeVelocity * 0.7, time);
noiseGain.gain.exponentialRampToValueAtTime(0.001, time + clickDecay);

// Rectangular Pulse Click: Short 5ms impulse for attack articulation
Expand All @@ -76,11 +73,11 @@ export class TR909Kick {
pulseOsc.connect(pulseGain);
pulseGain.connect(this.destination);

pulseGain.gain.setValueAtTime(velocity * 0.5, time);
pulseGain.gain.setValueAtTime(safeVelocity * 0.5, time);
pulseGain.gain.exponentialRampToValueAtTime(0.001, time + 0.005);

bodyOsc.start(time).stop(time + vcaDecay);
noiseSrc.start(time).stop(time + clickDecay);
noiseSrc.start(time, randomStart).stop(time + clickDecay);
pulseOsc.start(time).stop(time + 0.005);

bodyOsc.onstop = () => {
Expand Down
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