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Merge pull request #2 from PS1Recomp/feature/missing-functions
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Crash Bandicoot: boots, plays and reaches level 3
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#52:
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Merge pull request #1 from PS1Recomp/feature/observability-metrics
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Recompiler correctness: fail loud, fix delay slots, $ra, jump tables and overlaps
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ci: bump actions/checkout to v5 for Node 24
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fix(gpu): sample textures for textured sprites in executeRect
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feat(runtime): VRAM PPM dump on shutdown for smoke_test
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#47:
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fix(stub): add recomp_register_override no-op for stub-mode link
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chore: drop personal file reference from .gitignore
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docs: refresh README status + track ISSUES.md (Crash boots with bypass)
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chore: replace non-ASCII symbols with ASCII equivalents
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removal of dead commented debug logs in cdrom_controller
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fix(libcd): skip CdlReadN re-emission when CdRead is called with sect…
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fix(psyq): correct firstfile2/nextfile dispatch + add PS1_HLE_TRACE
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refactor(psyq): move PsyQ BSS state to runtime PsyqState
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feat(psyq): expand HLE coverage to libgpu/libcd/libgte/Font/Pad/libc
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feat(psyq): hash-based HLE detection and runtime registry
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#37:
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feat(mdec): add PS1_MDEC_DEBUG env var for macroblock diagnostics
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#36:
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chore: stop tracking generated file recompiled_out.cpp
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refactor: rename all ps1x modules to ps1 prefix
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feat: add ps1xInterface GUI studio module
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refactor: rename lib/ to third_party/ for clarity
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chore: remove tracked game configs and ROM binary from repository
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chore: untrack generated configs and local tooling config
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fix: use stub recompiled_out.cpp when game file is not present
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