Skip to content

Ticking #4

Description

@Outspending

Ticking is a vital part of a minecraft server, it controls player syncing, entity movement, AI, and more. This is planning to be added after the Chunk system.

This will also introduce Tickable interface with entities such as Entity or NonTickingEntity.

Ticks will be handled on a separate thread most likely. This will improve performance for the main-thread.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

plannedSomething that is Planned on being Added / Removed

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions