Add: Missing features to random switch.#433
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Not sure, but 0x0D being empty might be wrong. |
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Based on newgrf_airport.cpp L198 and newgrf_spritegroup.cpp L268 I think that NFO specs are correct. |
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When road stops and badges were added the data for random action 2 was not.
Add TILE and SELF for road stops matching behaviour in stations. However road stops have 8 bits in TILE when stations have only 4 (based on https://newgrf-specs.tt-wiki.net/wiki/RandomAction2#Triggers)
Add empty dictionary for badges to generate pretty errors instead of internal ones.