Fix b86d930: incorrect sprite ID limit, and reuse old IDs when limit is reached#431
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Works for me. Resolves the failure cases that Iron Horse exposed. |
PeterN
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May 29, 2026
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#309 replaced a global limit of
0xFFsprites per action1 block with a max id (0x3FFFor0xFFFFdepending on feature) stored in each collection. Andnmlccrashes once the limit is reached.Actually all features should have
0x3FFFas max id.And crashing when limit is reached is not nice, it's better to start reusing old IDs.