Conversation
- Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display.
- Created README.md for test instructions and categories. - Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module. - Added tests for reading NRRD and DICOM formats, data properties, and edge cases. - Included tests for real data files to ensure functionality with actual datasets.
…ent and ignore patterns chore: Add app.json and omoolab.css for Obsidian integration refactor: Clean up AGENTS.md and remove outdated test files
…nagement and layer handling
… multiple platforms
…nhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies.
…ese and English versions
… tips - Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps. - Added support format documentation listing compatible file types for the add-on. - Included links to open databases for volumetric data. - Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.
- Implement openspec-apply-change skill for applying tasks from OpenSpec changes. - Create openspec-archive-change skill for archiving completed changes. - Introduce openspec-explore skill for exploring ideas and clarifying requirements. - Add openspec-propose skill for proposing new changes with generated artifacts. - Migrate source command skills: source-command-opsx-apply, source-command-opsx-archive, source-command-opsx-explore, and source-command-opsx-propose for improved command handling.
…nhance layer import process
- Deleted _ni_support.py, _utils.py, and dtype.py as they contained unused or redundant functions. - Removed the resize function and related utilities from _warps.py to streamline image processing. - Cleaned up the skimage module by removing unnecessary imports and functions.
… and refactor io_worker import logic
…r and refactor io_worker for improved module handling
…refactoring worker processes
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR keeps the automatic cleanup of the Bioxel node asset library when the add-on is unregistered.
When the add-on is removed, the bundled node library files are removed as well. Keeping the old O Bioxel Asset Library entry in Blender preferences would leave an invalid path behind, which is not useful and makes the setup feel unfinished.
Unregistering the add-on is also not a high-frequency operation, and it does not run every time Blender starts, so this cleanup should not introduce any meaningful performance cost.