Skip to content
@OmnibusCloud

OmnibusCloud

OmnibusCloud

Render and compute on a network of real machines — yours, your team's, or a community's.

OmnibusCloud is a distributed-computing platform built around a simple loop: an application submits work, the network splits it across connected machines, and the results come back to where you started. The first flagship workload is 3D rendering — stills, animations, tiled frames, and encoded video, rendered across many computers at once without leaving your DCC application.

omnibuscloud.com


How it fits together

DCC integrations (Blender, 3ds Max)        →  submit render jobs
        │
OmnibusCloud engine                         →  splits, schedules, dispatches
        │
Connected clients (the network)             →  execute on their machines
        │
Controllers (pluggable compute modules)     →  define WHAT can be executed
  • Integrations are initiators: they sign in, upload a scene with its assets, submit a job, track progress, and download the result.
  • The engine orchestrates: distributes work to connected clients, in whole or split into parts (frame ranges, image tiles), and aggregates results.
  • Controllers are versioned plugin modules the clients load at runtime — the render pipeline itself is one of them.

Everything an integration needs is published as public NuGet packages (OutWit.Cloud.SDK, OutWit.Controller.Render.Model, and friends) — these repositories build against nuget.org only, exactly like any third-party developer would.


Repositories

Repository What it is
Blender The Blender extension: an OmnibusCloud tab in the sidebar — sign in, pick the output, press Render. Ships per-platform extension zips (Windows / Linux / macOS) with a bundled .NET bridge.
3ds-Max The 3ds Max plugin: exports the scene into a neutral DCC payload and renders it on the network through the same pipeline. Windows host, in-process .NET — in active development.
Controllers The compute controller modules and scripts that power the network: the render pipeline (incl. the neutral DCC-scene path), grids, matrices, variables, and the packaging standard behind them.

Each integration repo doubles as a worked example of an OmnibusCloud initiator — take it as-is or as the reference for integrating your own application with the network.


Status

The platform is in active development on the road to its first public release. The Blender integration already ships signed releases; the 3ds Max plugin and the public compute portal are next.

License

MIT across these repositories — see each repo's LICENSE.

Pinned Loading

  1. Controllers Controllers Public

    Controllers for the OmnibusCloud distributed-compute network

    C#

Repositories

Showing 2 of 2 repositories

People

This organization has no public members. You must be a member to see who’s a part of this organization.

Top languages

Loading…

Most used topics

Loading…